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#261
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as stupid as chardok aoe it kinda has an important role by allowing newer players to level multiple level 60s in a reasonable time to compete for raid mobs
without chardok aoe people who joined the server after account selling got banned would be even more screwed in the raid game | ||
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#262
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#263
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Would love to see this fixed but not as a punishable thing gm's hand out... but correct the data throughput to the server to be like the classic experience where this type of activity would result it the lag => lockup => kicked => killed series of events that would have normally happened with the infrastructure EQ was using at the time. Biggest non classic feel of this server is high speed data connections to everyone... not stupid shit like con colors.
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#264
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Quote:
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#265
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don't even try to pretend that you remember pulling half a zone and didn't lag a single bit. everyone that played back in 1999-2001 remembers how unstable doing this shit was. this thread is filled with liar's that pretended they played then with fake memories to keep this crap going on here.
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#266
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Quote:
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#267
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Yeah lag is not that important an issue. Its a classic server and we all want to play "classic" eq otherwise we wouldn't be playing on a "classic" server.
Missing out on 2/3's of the leveling required to get ot 60, as much as people think its cool, is actually bad and this bug / lack of feature / exploit whatever you want to call it is stealing everyone's leveling fun away. The Chardok Mafioso defending this racket is not interested in you getting to 60, they just want to steal your fun away and your plats too. Violence against Sarnaks - Just say NO (or at least violence them 20 at a time), its more pleasant. | ||
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#268
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jesus christ you guys are dumb, if it was ever super laggy you could just look straight down in first person mode and be fine. it's not that hard for a group of people to look straight down and start spamming spells once they hear mobs next to them.
if what you're saying was true about the lag then it would have been impossible to move around the tunnel with 120+ animations of players at any one time. it was never that bad, and if it was there was an easy way around it | ||
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#269
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Quote:
As for your wall of text rant: You Wrote: Quote:
2. I specifically stated which zones were referenced in terms of where posters stated distances that mobs leashed. 3. Mobs with different leash mechanics - I have not seen mentioned nor mentioned mobs having different leash mechanics. You made that up. You also wrote: Quote:
a) in era posts b) in era vids c) out of era posts c) out of era vids So far we have players from that era saying leash sizes were: LOIO - "visual range" Chardok - "a couple of dozen feet out of casting range" WW - "visual range" Sebilis - Trak banishing from his lair = no summoning, no aggro (outside lazy aggro) Sebilis - Trak banishing after being pulled to bridge, summons, chases (inside lazy aggro) Chardok - "training from entrance all the way to royals with sow and invis dropping aggro as long as the last 20 to 30 mobs before royals are being cleared". There's plenty of evidence left that I haven't posted, literally thousands of posts. Your argument is really not a very good one imo, your argument proposes "its not classic but since we don't know the exact aggro ranges for every mob in every zone (and making an assumption they didn't just follow 1 lazy aggro radius per zone rule) then lazy aggro, which was huge part of the Kunark and following expansions should just be ignored. As for the skipping leveling, its not just 10 levels being skipped, its almost 400 million xp points of the 600 million required or 66% of the leveling that a character needs to get to level 60. That's a massive exploit, not just players wanting to get to 60 by PL. PL is fine and was classic. This was definitely not classic. | |||||
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#270
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you know what's not classic? knowing how many xp points were required to get to max level
fat hypocrite | ||
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