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  #261  
Old 07-06-2014, 10:08 PM
Bazia Bazia is offline
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as stupid as chardok aoe it kinda has an important role by allowing newer players to level multiple level 60s in a reasonable time to compete for raid mobs

without chardok aoe people who joined the server after account selling got banned would be even more screwed in the raid game
  #262  
Old 07-07-2014, 12:47 AM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by Gaffin 7.0 [You must be logged in to view images. Log in or Register.]
Lol ya, so much proof im gonna dig for 1 or 2 post just like here on druids grove.
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Stupidity is Classic
  #263  
Old 07-07-2014, 01:38 PM
Joroz Joroz is offline
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Would love to see this fixed but not as a punishable thing gm's hand out... but correct the data throughput to the server to be like the classic experience where this type of activity would result it the lag => lockup => kicked => killed series of events that would have normally happened with the infrastructure EQ was using at the time. Biggest non classic feel of this server is high speed data connections to everyone... not stupid shit like con colors.
  #264  
Old 07-07-2014, 01:41 PM
Bruno Bruno is offline
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Originally Posted by Joroz [You must be logged in to view images. Log in or Register.]
Would love to see this fixed but not as a punishable thing gm's hand out... but correct the data throughput to the server to be like the classic experience where this type of activity would result it the lag => lockup => kicked => killed series of events that would have normally happened with the infrastructure EQ was using at the time. Biggest non classic feel of this server is high speed data connections to everyone... not stupid shit like con colors.
Lol ok.
  #265  
Old 07-07-2014, 01:49 PM
Joroz Joroz is offline
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don't even try to pretend that you remember pulling half a zone and didn't lag a single bit. everyone that played back in 1999-2001 remembers how unstable doing this shit was. this thread is filled with liar's that pretended they played then with fake memories to keep this crap going on here.
  #266  
Old 07-07-2014, 01:54 PM
Bruno Bruno is offline
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Originally Posted by Joroz [You must be logged in to view images. Log in or Register.]
don't even try to pretend that you remember pulling half a zone and didn't lag a single bit. everyone that played back in 1999-2001 remembers how unstable doing this shit was. this thread is filled with liar's that pretended they played then with fake memories to keep this crap going on here.
Nobody is debating lag and that's not even what this is about. It's completely ridiculous to base your argument on lag spike issues being classic imo. We have better technology now, deal with it.
  #267  
Old 07-07-2014, 11:11 PM
Ikonoclastia Ikonoclastia is offline
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Yeah lag is not that important an issue. Its a classic server and we all want to play "classic" eq otherwise we wouldn't be playing on a "classic" server.

Missing out on 2/3's of the leveling required to get ot 60, as much as people think its cool, is actually bad and this bug / lack of feature / exploit whatever you want to call it is stealing everyone's leveling fun away.

The Chardok Mafioso defending this racket is not interested in you getting to 60, they just want to steal your fun away and your plats too.

Violence against Sarnaks - Just say NO (or at least violence them 20 at a time), its more pleasant.
  #268  
Old 07-07-2014, 11:24 PM
indiscriminate_hater indiscriminate_hater is offline
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jesus christ you guys are dumb, if it was ever super laggy you could just look straight down in first person mode and be fine. it's not that hard for a group of people to look straight down and start spamming spells once they hear mobs next to them.

if what you're saying was true about the lag then it would have been impossible to move around the tunnel with 120+ animations of players at any one time. it was never that bad, and if it was there was an easy way around it
  #269  
Old 07-08-2014, 01:16 AM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by PhilMcKracken [You must be logged in to view images. Log in or Register.]
I just wanted to say I never do Chardok AoE, I know people that do and I've sat around a few times to see exactly how it is done and I just want to clarify a few things that a certain person doesn't seem to get.



There is a few things that don't really make sense in this post but the way you come off is pretty much jealous and mad because people are leveling faster than you or making platinum off something. Majority of the people doing the AoE are normally alts of people who have already leveled a character to 60 before. They are trying to skip the hard levels to experience the raid scene or have another raid ready character for end-game content. Just because you spent 200 hours in Karnors instead of 50 hours in Karnors and the rest in Chardok, doesn't mean you must have missed something in the game, you can figure out how zones/mobs are set-up pretty quickly, especially if you've played the game before. As far as the fun of leveling, I'd say I enjoy leveling but I also enjoy end-game raids and other things of that nature, so this speeds up the process for some people.

Majority of people cannot afford Chardok proxy 40-60 or don't want to sit in Chardok for 40-60/don't get on the list all the time. The people that do, already have leveled a character to 60. You keep using the word "stealing," like these people are stealing your experience from leveling or fun or whatever it may be. This isn't true, it has already been established that no one really ventures into Chardok because it sucks other than for AoE/pipe/royals until revamp; if a group were to venture into Chardok, the AoE group would have to compromise and give up the camp. And then the blatant fact that if it wasn't Chardok people would be doing some other classic mechanic for PL and people would still be spending their platinum for PL. The people who want to spend money for PL, always will. It's already stated this game has been out too long and everyone knows what to do with mobs or can figure out some different way to PL. In that regards, you will not gain any extra people leveling to join you because the people that want PL, will still do it. The people who PL, will find another way as there are already a few. And the only basis you have is one or two articles saying that mobs leashed to you but separate accounts on how far they leashed, which wouldn't even make sense as a game mechanics having different zones AND mobs with different leash mechanics. I'm not saying they didn't leash, I'm just saying that there is no way to tell how far they leashed and what was all effected in a zone like Chardok where the Z axis is huge. Sony did a good job for the most part but shit like that, they have always been lazy. There is no way to determine if it was possible back in 1999 because on the differences of latency, and since technology has changed, you have no actual facts to your argument.
You we'rent suppose to take that post seriously. It was tongue in cheek.... jubuzz

As for your wall of text rant:

You Wrote:
Quote:
And the only basis you have is one or two articles saying that mobs leashed to you but separate accounts on how far they leashed, which wouldn't even make sense as a game mechanics having different zones AND mobs with different leash mechanics.
1. I actually posted 20 articles by page 15, more further on. Not 1 or two.
2. I specifically stated which zones were referenced in terms of where posters stated distances that mobs leashed.
3. Mobs with different leash mechanics - I have not seen mentioned nor mentioned mobs having different leash mechanics. You made that up.

You also wrote:
Quote:
there is no way to tell how far they leashed and what was all effected in a zone like Chardok
1. Actually there is a way to tell how far they leashed, quite a number of ways.
a) in era posts
b) in era vids
c) out of era posts
c) out of era vids

So far we have players from that era saying leash sizes were:

LOIO - "visual range"
Chardok - "a couple of dozen feet out of casting range"
WW - "visual range"
Sebilis - Trak banishing from his lair = no summoning, no aggro (outside lazy aggro)
Sebilis - Trak banishing after being pulled to bridge, summons, chases (inside lazy aggro)
Chardok - "training from entrance all the way to royals with sow and invis dropping aggro as long as the last 20 to 30 mobs before royals are being cleared".

There's plenty of evidence left that I haven't posted, literally thousands of posts.

Your argument is really not a very good one imo, your argument proposes "its not classic but since we don't know the exact aggro ranges for every mob in every zone (and making an assumption they didn't just follow 1 lazy aggro radius per zone rule) then lazy aggro, which was huge part of the Kunark and following expansions should just be ignored.

As for the skipping leveling, its not just 10 levels being skipped, its almost 400 million xp points of the 600 million required or 66% of the leveling that a character needs to get to level 60. That's a massive exploit, not just players wanting to get to 60 by PL. PL is fine and was classic. This was definitely not classic.
  #270  
Old 07-08-2014, 01:30 AM
indiscriminate_hater indiscriminate_hater is offline
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you know what's not classic? knowing how many xp points were required to get to max level

fat hypocrite
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