Project 1999

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-   -   This is retarded (/forums/showthread.php?t=156004)

Ikonoclastia 06-28-2014 07:05 AM

This is retarded
 
http://www.project1999.com/forums/sh...d.php?t=155979

This was impossible on live. Its pretty much just exploiting a bug to kill ridiculous amount of mobs. If its not patched out then it probably should be considered an exploit imo and not allowed on the server.

Given Sony didn't like you killing 40 experience giving mobs, its highly unlikely they would have been okay with 180+.

Quote:

- Made several gameplay changes to The Grey. A single group having the
ability to simultaneously engage and prevail against 35+ experience-
giving creatures is not in line with the desire for risk vs. reward and
the promotion of balanced groups.
http://www.waringmcmarrin.com/?page_id=56

Anyone that disagree's with me, let me just say first, go fuck yourself.

Bboboo 06-28-2014 07:19 AM

k

Ikonoclastia 06-28-2014 07:31 AM

Quote:

Originally Posted by Bboboo (Post 1515573)
k

It doesn't bug you that people are using a bug to skip 400,000,000 of the 600,000,000 xp points required to get to 60?

sulpher01 06-28-2014 07:34 AM

Anyone remember what the actual changes were in the grey? I don't remember them ever 'fixing' AE groups in fungus grove...

Bboboo 06-28-2014 07:38 AM

Why would that bug me?

Cecily 06-28-2014 07:41 AM

I remember a guide for PBAEing the grey on a druid. Always wanted to try it out here.

Ikonoclastia 06-28-2014 07:47 AM

Quote:

Originally Posted by sulpher01 (Post 1515581)
Anyone remember what the actual changes were in the grey? I don't remember them ever 'fixing' AE groups in fungus grove...

They MR buffed all the mobs and increased their hitpoints so they couldn't be aoe'd down in groups of 30-40 like what was happening initially.

Arteker 06-28-2014 07:58 AM

Quote:

Originally Posted by Ikonoclastia (Post 1515594)
They MR buffed all the mobs and increased their hitpoints so they couldn't be aoe'd down in groups of 30-40 like what was happening initially.

aoe groups where nerfed 3 months into luclin, and mainly in luclin areas. shit is classic sadly.

Ikonoclastia 06-28-2014 08:09 AM

Quote:

Originally Posted by Arteker (Post 1515606)
aoe groups where nerfed 3 months into luclin, and mainly in luclin areas. shit is classic sadly.

Nah its not classic. If you played on live from original EQ you will have never heard of people aoe'ing more than 10 to 20 mobs in Chardok because there is no way any puller could survive dragging them back to the group.

The only way this is possible is because you have unclassic /pet attack commands and unclassic 'never lose aggro'.

I know this because we used to pull the overking to zoneline using Kunark mechanics prior to luclin. You would pacify all the mobs in the kings room, root one of them and the king would chase you (secondary aggro), by the time root wore off you were too far away from the rooted mob for it to chase you so it didn't train you to the exit. The kings secondary aggro wouldn't aggro mobs he ran past so you could kill him solo at the exit.

If mechanics like we have on P1999 had existed, once root wore off that rooted mob would have trained the entire zone onto us. It never did.

bigshowtime 06-28-2014 08:24 AM

U just didn't hear of it cause u were a non factor on cloth who wasn't in the loop, sorry dog


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