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#1
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![]() http://www.project1999.com/forums/sh...d.php?t=155979
This was impossible on live. Its pretty much just exploiting a bug to kill ridiculous amount of mobs. If its not patched out then it probably should be considered an exploit imo and not allowed on the server. Given Sony didn't like you killing 40 experience giving mobs, its highly unlikely they would have been okay with 180+. Quote:
Anyone that disagree's with me, let me just say first, go fuck yourself. | |||
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#2
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![]() k
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#4
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![]() Anyone remember what the actual changes were in the grey? I don't remember them ever 'fixing' AE groups in fungus grove...
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#5
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![]() Why would that bug me?
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#6
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![]() I remember a guide for PBAEing the grey on a druid. Always wanted to try it out here.
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#7
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![]() Quote:
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#8
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![]() Quote:
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#9
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![]() Quote:
The only way this is possible is because you have unclassic /pet attack commands and unclassic 'never lose aggro'. I know this because we used to pull the overking to zoneline using Kunark mechanics prior to luclin. You would pacify all the mobs in the kings room, root one of them and the king would chase you (secondary aggro), by the time root wore off you were too far away from the rooted mob for it to chase you so it didn't train you to the exit. The kings secondary aggro wouldn't aggro mobs he ran past so you could kill him solo at the exit. If mechanics like we have on P1999 had existed, once root wore off that rooted mob would have trained the entire zone onto us. It never did. | |||
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#10
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![]() U just didn't hear of it cause u were a non factor on cloth who wasn't in the loop, sorry dog
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