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#161
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Its called secondary aggro pulling. Rogue and Enchanter with at least dubious faction. Could also use a few exploits (eye of zom, potions) to get through door. Pacify the kings guards, root one, which aggros the king. King has secondary aggro so he doesn't pass on aggro to other mobs he runs up. Escort him up as explained. By the time the root wears off you'll be out of aggro range so that mob will just sit there doing nothing. | |||
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#162
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![]() pity reply
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#163
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![]() Trains are easy to explain.
A train is created by someone running from a mob, the mob keeps pace with the person or not far behind. As the person comes into range of other mobs the other mobs aggro and keep pace behind the person. As long as the mob is moving fast enough to keep inside the chase range of the person training then all the mobs will stick. If the person is sowed and can outrun the mobs in any of those mentioned dungeons fast enough to get out of the mobs chase range on live then the mobs will stop following you. Since the majority of players running from mobs won't have sow or be able to use jboots the mobs will usually all keep up until the person dies or they zone. | ||
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#164
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As for the rest, your saying that, I disagree. DA doesn't last long enough. | |||
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#165
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![]() I played classic extensively and I don't remember lazy agro AT ALL.
In fact, it's pretty well seared into my mind that NOTHING will drop agro from you unless you zone. To read upthread that people avoided casters in kites because they would drop agro is plain wrong. Take it from someone who spent lots of 1999-2003 running: agro had no distance checks.
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | ||
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#166
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![]() Finag got around to reading the thread. Relieved to see no one else remember lazy-agro.
Lmao This guy
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | ||
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#167
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![]() Yeah I definitely remember zoning being the only way to deaggro a mob in classic. There was never any leash on cazic Thule server during kunark timeline.
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#168
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Second, the mob wouldn't 'drop aggro'. In Kunark, the mob simply stops chasing you if you manage to get ahead by a specific distance, but it doesn't forget. If you get close to the mob again, it will resume chasing you. | |||
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#169
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![]() That said, I'm not sure if the mechanic was 'classic' in Kunark or added later.
I do know the mechanic was changed at some point post GoD. The change was if you ran far enough away from a mob it would forget about you completely. I remember as I was able to lose adds while pulling in Wall of Slaughter using my berserker through the combination of snare and sprint disciplines. | ||
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#170
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