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  #151  
Old 07-02-2014, 07:30 AM
Ikonoclastia Ikonoclastia is offline
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Originally Posted by Vyal [You must be logged in to view images. Log in or Register.]
So im telling you I have done aoe pulls on live, I been doing them here for years and almost everything you claim to know about pulling and 1999 era EQ is wrong... It's not opinion its fact you have no idea wtf your talking about.

Dafuq is "Lazy Agro" anyways...

You don't even know how the mechanics of a pull work for starters so how can you even claim to know what your talking about lol.
FYI Im not going to scour the net for something I already know to be true just to satisfy some fucked up troll on elf sim.
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Dafuq is "Lazy Agro" anyways...
Lol. Okay. You've pretty proven you have no idea what your talking about and obviously haven't read any of the links in this thread so that'd make you clueless too.

Thank you. Next.
  #152  
Old 07-02-2014, 07:32 AM
Vyal Vyal is offline
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But hey man keep your stupid post going please it's free ads to my post in EC tunnel...

Yes that thread needs bumped x1000 cause today is 200 mob pull day,
price is still firm 2k a pull or trades.
  #153  
Old 07-02-2014, 07:34 AM
Vyal Vyal is offline
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Originally Posted by Ikonoclastia [You must be logged in to view images. Log in or Register.]
http://www.project1999.com/forums/sh...d.php?t=155979

This was impossible on live. Its pretty much just exploiting a bug to kill ridiculous amount of mobs. If its not patched out then it probably should be considered an exploit imo and not allowed on the server.

Given Sony didn't like you killing 40 experience giving mobs, its highly unlikely they would have been okay with 180+.


http://www.waringmcmarrin.com/?page_id=56

Anyone that disagree's with me, let me just say first, go fuck yourself.
RNF bump
  #154  
Old 07-02-2014, 07:35 AM
Ikonoclastia Ikonoclastia is offline
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Lol WoW kiddie ^^
  #155  
Old 07-02-2014, 07:45 AM
Ikonoclastia Ikonoclastia is offline
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Originally Posted by PhilMcKracken [You must be logged in to view images. Log in or Register.]
This fucking guy......I think arguing with this guy is like arguing with a retard, you can't win. He will always think he knows more about the game and furthermore, he thinks he knows everything to an exact degree when really he is just taking a guess and reading what other people wrote. He has never done AoE on live in that era so he obviously doesn't know much. He claims the agro range was something like 12 steps but that is absolutely retarded, 12 steps and you can still see the mob almost right on you. 12 steps isn't shit in EQ, that's like distance between people standing in the EC tunnel at T1. Dude also never shuts up, claiming to be all knowing and wanting to experience the game but has yet to experience over 50% of it. AE has always been a thing, it always will be. It is on a larger scale because people know mechanics better, faster connections, everything. The server will never be classic because 15 years has past. If you think people had 15 years on a pure classic server with all the mechanics you stated they wouldn't figure out some way to AoE 90+ mobs by then , then your fucking retarded. Also, pulling shit out of some online board doesn't make you right, these were just opinions back in the day and people had a fuck load of them. You can find several guides that say opposite shit based on that era and if you didn't experience just shut up already.
Lol this is getting better.

12 steps... pretty sure that's something you prolly need to take before reading my links.

I didn't claim 12 steps, someone back in 2000 claimed "a couple of dozen feet out of casting range".

By my reckoning, a couple of dozen feet out of casting range would be 24 steps + casting range you damn retard lol.
  #156  
Old 07-02-2014, 08:09 AM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by PhilMcKracken [You must be logged in to view images. Log in or Register.]
Even at 12 seconds of running from a tree you are still in very close view pane of the tree. That would allow you to only travel 1/1000 of a zone before losing the mob. Still doesn't add up. Also if you don't remember infamous trains of Blackburrow and shit like that. If this were true, trains would be nothing and people would be able to get away from 3 mobs pretty easy. Instead if you remember anything about classic EQ, trains coming up from newbie zones like Blackburrow were common as hell and it would be something like 12+ mobs from the pit even with people killing half the shit or more in the zone so your logic is flawed. Experience more, talk less.
Well now your being more respectful I'll explain some things to you.

We have about 10 links from different boards all in the day saying there was lazy aggro meaning if you got out of range the mob would stop chasing you.

We have evidence though unverified of someone who wrote in 2000 that it was a couple of dozen feet out of casting range.

We have 3 or 4 posts from different sources saying that for a year after Kunark was released assist range (call for help from a mob) was greater than chase range.

We have Sony saying that that was as intended.

We then have Sony a year later saying it was a bug.

If chase range has been huge like you claim then when you attacked a mob that mob mob would have called for help in Chardok or any other zone in Kunark. Given your claim that chase range was huge and given that we know, from contemporaneous posts and Sony saying it was call for help range was greater than chase range, you would have aggroed every mob in chase range by attacking a single mob. Since that never happened, the whole of Kunark would have be completely broken we can assume that chase range was pretty damn small, which seems to verify the claim of the poster who said it was "a couple of dozen feet out of casting range".

Your strawman argument that I never aoe'd or whatever is nonsense. I played multiple characters to 80 in EQ from the close to beginning of vanilla.

I was in a raiding guild and we pulled the Overking to zone many times which is why when I heard about what you are doing in Chardok here I knew it was a bug. Getting just the Overking to zone was a nightmare because if you ran to far he'd go back to spawn, if you stayed close he'd cast blind and other spells on you and kill you, you had to fairly skilfully manage him the entire way up to the zonein. Trying to do that with 180 mobs, a good percentage of which were casters, would be 180 times harder, in fact it would be completely impossible without dying or losing the mobs to lazy aggro.

The way to do it was to run him up, when he stopped to cast you had to stop, duck round a corner to prevent being cast on, wait for him and so on. There's no way you can do that with even 50 mobs because half of them are melee and will pound you while the other are trying to cast on you. You get it now?
  #157  
Old 07-02-2014, 08:19 AM
Vyal Vyal is offline
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Quote:
Originally Posted by Ikonoclastia [You must be logged in to view images. Log in or Register.]
Well now your being more respectful I'll explain some things to you.

We have about 10 links from different boards all in the day saying there was lazy aggro meaning if you got out of range the mob would stop chasing you.

We have evidence though unverified of someone who wrote in 2000 that it was a couple of dozen feet out of casting range.

We have 3 or 4 posts from different sources saying that for a year after Kunark was released assist range (call for help from a mob) was greater than chase range.

We have Sony saying that that was as intended.

We then have Sony a year later saying it was a bug.

If chase range has been huge like you claim then when you attacked a mob that mob mob would have called for help in Chardok or any other zone in Kunark. Given your claim that chase range was huge and given that we know, from contemporaneous posts and Sony saying it was call for help range was greater than chase range, you would have aggroed every mob in chase range by attacking a single mob. Since that never happened, the whole of Kunark would have be completely broken we can assume that chase range was pretty damn small, which seems to verify the claim of the poster who said it was "a couple of dozen feet out of casting range".

Your strawman argument that I never aoe'd or whatever is nonsense. I played multiple characters to 80 in EQ from the close to beginning of vanilla.

I was in a raiding guild and we pulled the Overking to zone many times which is why when I heard about what you are doing in Chardok here I knew it was a bug. Getting just the Overking to zone was a nightmare because if you ran to far he'd go back to spawn, if you stayed close he'd cast blind and other spells on you and kill you, you had to fairly skilfully manage him the entire way up to the zonein. Trying to do that with 180 mobs, a good percentage of which were casters, would be 180 times harder, in fact it would be completely impossible without dying or losing the mobs to lazy aggro.

The way to do it was to run him up, when he stopped to cast you had to stop, duck round a corner to prevent being cast on, wait for him and so on. There's no way you can do that with even 50 mobs because half of them are melee and will pound you while the other are trying to cast on you. You get it now?
You pulled the overking to zone many times uh huh...
Through the locked door - past 40 Dizok then past a hundred mobs.
  #158  
Old 07-02-2014, 08:20 AM
radditsu radditsu is offline
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Seb trains. City of mist trains. Trak teeth trains. KC trains. Velk trains.

Explain them if range was so low?
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  #159  
Old 07-02-2014, 08:25 AM
Ikonoclastia Ikonoclastia is offline
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Oh also, regarding blackburrow - the reason you could pull such trains is because lazy aggro ignores the z-axis. Blackburrow is basically 3 levels, one atop the other around the same grid.

Chardok has a few areas where the grid overlaps levels so the z axis is ignored there and you could pull a decent amount of mobs through that z axis but most of it resides in its own grid area and so it's nowhere near similar in terms of trains from below.
  #160  
Old 07-02-2014, 08:30 AM
Vyal Vyal is offline
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Quote:
Originally Posted by Ikonoclastia [You must be logged in to view images. Log in or Register.]
Oh also, regarding blackburrow - the reason you could pull such trains is because lazy aggro ignores the z-axis. Blackburrow is basically 3 levels, one atop the other around the same grid.

Chardok has a few areas where the grid overlaps levels so the z axis is ignored there and you could pull a decent amount of mobs through that z axis but most of it resides in its own grid area and so it's nowhere near similar in terms of trains from below.
The z from tag mob to tag mob is a hellva lot bigger in dok then blackburrow.
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