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  #61  
Old 06-29-2014, 04:07 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by mrmop520 [You must be logged in to view images. Log in or Register.]
Monks would rejoice at this being fixed lol
Bard kiters, too. Suddenly fear becomes pathetically easy to kite :P
  #62  
Old 06-29-2014, 08:02 PM
Traxan Traxan is offline
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Go aheah, Nerf the fuck outta it! That'll make it really classic [You must be logged in to view images. Log in or Register.]
  #63  
Old 06-29-2014, 08:32 PM
Traxan Traxan is offline
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From first hand perspective of how these encounters occur....

You're in a zone tapping on some mobs with a group. All is well.

After a bit you notice a rumbling or more often than not you do not get a warning.

Maybe this is what might pacify the situation in most regards:

Take others into consideration. Let em know you are going to tear it up.

In EQ if you use your head you know when to get out of the way of many dangers.

If warned, I have 3 choices.

Stay, maintain my area and take my chances.
Beat them at their own game and throw a wrench in their works.
Suck it up, leave and fight another day.

That's all.

EQ is dangerous for more than just mobs. It is mobs, bosses & environment, but it is also about having to rub elbows with those that want to stretch their wings in their way. I would have to say that standard group situations still dominate most zone encounters.

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  #64  
Old 06-29-2014, 09:51 PM
Overthrow Overthrow is offline
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I know for a fact, Triton from Povar , was AEing shit before Luclin. There is even old pictures of them posted up AEing over 60+ mobs in end-game zones around luclin release. It is more of common knowledge now, which is why it is bigger on P99. The only people doing it back in the 99-2003 days were top guilds. Monks and different classes can do the AE pulls, so the /petattack command, even though isn't classic, it can still be done without one.
  #65  
Old 06-29-2014, 09:52 PM
Overthrow Overthrow is offline
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I'd also like to point out that more shit is common knowledge these days, so basically all the stuff that was classic and not many people were doing it, will have a shitload of people doing it.
  #66  
Old 06-29-2014, 11:54 PM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by Overthrow [You must be logged in to view images. Log in or Register.]
I know for a fact, Triton from Povar , was AEing shit before Luclin. There is even old pictures of them posted up AEing over 60+ mobs in end-game zones around luclin release. It is more of common knowledge now, which is why it is bigger on P99. The only people doing it back in the 99-2003 days were top guilds. Monks and different classes can do the AE pulls, so the /petattack command, even though isn't classic, it can still be done without one.
No one is saying aoe wasn't a thing. It was, but you could not pull 180+ mobs in Chardok unless you somehow could manage to pull them, walk them up to the entrance while they're beating on you and then aoe them.

Like it explains in the thread I linked, if you ran away and waited for the mobs to come they wouldn't come, because if you got too far ahead they'd go back to spawn point.

You definitely couldn't be at the entrance, with your pet down deep in Chardok and hit pet attack (because pets only followed commands if they were in /say range) and even if you could have given you were so far away the mob would kill your pet, realise you were much farther than it was willing to chase you and then it'd do nothing at all except add you to its hate list.

Has nothing to do with magical hindsight.
  #67  
Old 06-30-2014, 12:55 AM
Overthrow Overthrow is offline
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I agree with the pet statement, as said earlier I think it took awhile for the mobs to stop chasing you and a certain distance. You most likely wouldn't lose too much agro if you were social agroing the mobs up depending on how far away you got from them, if you did it would probably be the last 20 or so mobs. Still giving you a good kill count.

On the other thread you had added, the only difference I can see is that in the first thread you had posted people were complaining about resists and other stuff but they were saying they were around 53-56, which will give you more resists.

I think you see chardok AE here a lot more for a few different reasons. 1. People know the game mechanics a lot better. 2. There is a lot more higher level characters on the server who are end game geared due to Kunark being out so long. 3. Most people moved up to newer expansion zones as they were released, leaving less downtime for people to AE for PL and more people trying to progress. 4. When kunark was a thing, people were probably exping in Chardok more often. 5. Expansions being released at a faster pace left people trying out newer zones for better exp and loot.
  #68  
Old 06-30-2014, 04:19 AM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by Overthrow [You must be logged in to view images. Log in or Register.]
I agree with the pet statement, as said earlier I think it took awhile for the mobs to stop chasing you and a certain distance. You most likely wouldn't lose too much agro if you were social agroing the mobs up depending on how far away you got from them, if you did it would probably be the last 20 or so mobs. Still giving you a good kill count.

On the other thread you had added, the only difference I can see is that in the first thread you had posted people were complaining about resists and other stuff but they were saying they were around 53-56, which will give you more resists.

I think you see chardok AE here a lot more for a few different reasons. 1. People know the game mechanics a lot better. 2. There is a lot more higher level characters on the server who are end game geared due to Kunark being out so long. 3. Most people moved up to newer expansion zones as they were released, leaving less downtime for people to AE for PL and more people trying to progress. 4. When kunark was a thing, people were probably exping in Chardok more often. 5. Expansions being released at a faster pace left people trying out newer zones for better exp and loot.
You can get some pretty awesome chain aggro going in Chardok but it has to come from a mob you actively hit rather than a mob with secondary aggro. Also comments on pulliing the Overking stated "the range is a few dozen feet out of casting range" and "you basically have to walk the king up" meaning the range is not that far, which would make sense because its in a dungeon.

Another post I found regarding LOIO basically stated ranges were different in different zones and LOIO it was about visual range of a mob.

Take a look at this vid: http://www.youtube.com/watch?v=H6u29kMgO9s

compare to on live below.

Not that impossible mechanic 1 starts at the pet pulling, #2 is the long train that keeps coming out the tunnel disregarding lazy aggro, #3 as he levitates over the towers, mobs should have stopped chasing shortly after that, #4 is the heal, the mobs take 30 seconds or so to get to the group after the heal, they're way too far away.
  #69  
Old 06-30-2014, 04:20 AM
Ikonoclastia Ikonoclastia is offline
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Live Chardok AOE (2003)

http://www.youtube.com/watch?v=H7CiZFBG9ec
  #70  
Old 06-30-2014, 04:30 AM
Swifty Swifty is offline
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Quote:
Originally Posted by Ikonoclastia [You must be logged in to view images. Log in or Register.]
Video says 11/07-2004, practically 2005. Not classic.
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