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#63
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![]() From first hand perspective of how these encounters occur....
You're in a zone tapping on some mobs with a group. All is well. After a bit you notice a rumbling or more often than not you do not get a warning. Maybe this is what might pacify the situation in most regards: Take others into consideration. Let em know you are going to tear it up. In EQ if you use your head you know when to get out of the way of many dangers. If warned, I have 3 choices. Stay, maintain my area and take my chances. Beat them at their own game and throw a wrench in their works. Suck it up, leave and fight another day. That's all. EQ is dangerous for more than just mobs. It is mobs, bosses & environment, but it is also about having to rub elbows with those that want to stretch their wings in their way. I would have to say that standard group situations still dominate most zone encounters. My 2cp Sparqs Itup | ||
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#64
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![]() I know for a fact, Triton from Povar , was AEing shit before Luclin. There is even old pictures of them posted up AEing over 60+ mobs in end-game zones around luclin release. It is more of common knowledge now, which is why it is bigger on P99. The only people doing it back in the 99-2003 days were top guilds. Monks and different classes can do the AE pulls, so the /petattack command, even though isn't classic, it can still be done without one.
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#65
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![]() I'd also like to point out that more shit is common knowledge these days, so basically all the stuff that was classic and not many people were doing it, will have a shitload of people doing it.
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#66
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![]() Quote:
Like it explains in the thread I linked, if you ran away and waited for the mobs to come they wouldn't come, because if you got too far ahead they'd go back to spawn point. You definitely couldn't be at the entrance, with your pet down deep in Chardok and hit pet attack (because pets only followed commands if they were in /say range) and even if you could have given you were so far away the mob would kill your pet, realise you were much farther than it was willing to chase you and then it'd do nothing at all except add you to its hate list. Has nothing to do with magical hindsight. | |||
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#67
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![]() I agree with the pet statement, as said earlier I think it took awhile for the mobs to stop chasing you and a certain distance. You most likely wouldn't lose too much agro if you were social agroing the mobs up depending on how far away you got from them, if you did it would probably be the last 20 or so mobs. Still giving you a good kill count.
On the other thread you had added, the only difference I can see is that in the first thread you had posted people were complaining about resists and other stuff but they were saying they were around 53-56, which will give you more resists. I think you see chardok AE here a lot more for a few different reasons. 1. People know the game mechanics a lot better. 2. There is a lot more higher level characters on the server who are end game geared due to Kunark being out so long. 3. Most people moved up to newer expansion zones as they were released, leaving less downtime for people to AE for PL and more people trying to progress. 4. When kunark was a thing, people were probably exping in Chardok more often. 5. Expansions being released at a faster pace left people trying out newer zones for better exp and loot. | ||
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#68
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![]() Quote:
Another post I found regarding LOIO basically stated ranges were different in different zones and LOIO it was about visual range of a mob. Take a look at this vid: http://www.youtube.com/watch?v=H6u29kMgO9s compare to on live below. Not that impossible mechanic 1 starts at the pet pulling, #2 is the long train that keeps coming out the tunnel disregarding lazy aggro, #3 as he levitates over the towers, mobs should have stopped chasing shortly after that, #4 is the heal, the mobs take 30 seconds or so to get to the group after the heal, they're way too far away. | |||
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#69
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