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  #11  
Old 06-24-2014, 01:20 AM
Nefarum Nefarum is offline
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I say it doesn't matter because any effect that putting points into dex would (maybe) have would barely affect anything, and be basically negligible overall. Concentration barely matters at high levels anyways, especially on raids, and if mobs are hitting you at a high level you're going to die very fast.

Hp, mana, and resists matter in a tangible way, so if you're looking to min/max following what I said above is the way to go.
Last edited by Nefarum; 06-24-2014 at 01:25 AM..
  #12  
Old 06-24-2014, 01:25 AM
Ciroco Ciroco is offline
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Okay, then I want to know if dexterity affects channeling for the sake of knowing.
  #13  
Old 06-24-2014, 01:33 AM
Nefarum Nefarum is offline
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Fair enough. Don't know the answer to the dex question. Figured id help the OP with his min/maxing though.
  #14  
Old 06-24-2014, 03:13 AM
Jimjam Jimjam is offline
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Put your points in to strength. When your sat in a group grinding for 6+ hours solid you're going to be encumbered and the more str you have the less loot you need to destroy [You must be logged in to view images. Log in or Register.].
  #15  
Old 06-24-2014, 03:55 AM
iruinedyourday iruinedyourday is offline
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Op's signature makes me feel like that's what is reaction is like eveytime he reads a reply here.
  #16  
Old 06-24-2014, 05:15 AM
Ikonoclastia Ikonoclastia is offline
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Quote:
Dexterity

This determines how hard you hit with your bows, how quickly you learn weapon and rogue skills, and how often a magic weapon will process it's skill. This is a good skill to have for fighters, especially rangers and rogues, and of only limited use for magic users.
http://everquest.allakhazam.com/Creation.htm

Quote:
Dexterity: Dexterity affects how quickly you learn weapon skills, and how often weapons will do their special. Since Shadow Knights get a number of weapons which proc, and some spells which do this also, there is a definite advantage to putting some points into this statistic. It will also help to increase their channeling skill so they are not interrupted as often when hit while casting.
http://eqthieves.com/class-shadowknight-creation.htm

Both Player comments but this pretty much clinches it, its a supplement for the original EQ manual:

Quote:
Dexterity:
This is your hand/eye coordination and is used in combat accuracy and spell casting capability. This is used in calculating your missile combat skills and aids in determining if you are interrupted when you are hit while casting a spell.
http://www.angelfire.com/nt/com1/playg.html

Edit: theres most likely 3 checks, agility (avoids getting hit and interrupting), dexterity (you do get hit and determines if you are interrupted), channeling (if you are interrupted whether you continue casting the spell). So they're likely not wasted though the degree's to which each helps I have no idea
Last edited by Ikonoclastia; 06-24-2014 at 05:25 AM..
  #17  
Old 06-24-2014, 08:55 AM
Iumuno Iumuno is offline
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It was a myth. As far as I remember it was debunked.
Last edited by Iumuno; 06-24-2014 at 10:13 AM..
  #18  
Old 06-24-2014, 09:39 AM
Synthlol Synthlol is offline
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AFAIK, Dexterity is the statistic which governs the skill-up rate of the Channeling skill.
  #19  
Old 06-24-2014, 10:06 AM
Nuggie Nuggie is offline
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Dexterity for casters is classic. The things we did before we knew better...
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  #20  
Old 06-24-2014, 11:10 AM
Adolphus Adolphus is offline
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Appreciate the responses but so far we have "it works" and "it doesn't work" which doesn't resolve the issue. Anyone with logs or parsing, or developer response is needed. Also, I'd be happy to do the parsing myself but I haven't any caster classes.

I suppose I will have to level up and do the parsing, but that will take quite some time sadly.
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