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-   -   Dexterity for casters? Request for information (/forums/showthread.php?t=155407)

Adolphus 06-23-2014 07:46 PM

Dexterity for casters? Request for information
 
Background:

I enjoy figuring out how to min/max characters in Everquest. Despite the fact that stats mean far less in classic Everquest than almost any other online game, there are still ways to obtain some added benefit from gearing/rolling characters correctly.

I recently decided to roll a Wizard. I understand the obvious need for INT and mana for this class. However, after doing calculations on the equipment wiki, I determined that Wizard is not too difficult to hard cap at 255 INT, starting with a base of only 100 INT. And this is only in Kunark. Considering Velious is on the way, I'm assuming that INT will be hardcapped extremely easily. That leaves room for another bonus upon character creation. And thus my question . . .

Question:

Dexterity. I've read on the wikipedia that Dexterity affects concentration for casters. That means recovery from interrupts. This seems like a big deal as a statistic. If it turns out that Dexterity has a large impact on a caster's ability to recover from interrupts, it seems like this would be the natural secondary statistic to work for many casting classes.

Does anyone have any data on Dexterity relative to casters? Logs or code to show how this works, how effective it is etc? Input from the dev team would seem the most helpful and best outcome here, if lucky enough to have a response. Thanks in advance.

koros 06-23-2014 08:44 PM

Quote:

Originally Posted by Adolphus (Post 1508041)
Background:

I enjoy figuring out how to min/max characters in Everquest. Despite the fact that stats mean far less in classic Everquest than almost any other online game, there are still ways to obtain some added benefit from gearing/rolling characters correctly.

I recently decided to roll a Wizard. I understand the obvious need for INT and mana for this class. However, after doing calculations on the equipment wiki, I determined that Wizard is not too difficult to hard cap at 255 INT, starting with a base of only 100 INT. And this is only in Kunark. Considering Velious is on the way, I'm assuming that INT will be hardcapped extremely easily. That leaves room for another bonus upon character creation. And thus my question . . .

Question:

Dexterity. I've read on the wikipedia that Dexterity affects concentration for casters. That means recovery from interrupts. This seems like a big deal as a statistic. If it turns out that Dexterity has a large impact on a caster's ability to recover from interrupts, it seems like this would be the natural secondary statistic to work for many casting classes.

Does anyone have any data on Dexterity relative to casters? Logs or code to show how this works, how effective it is etc? Input from the dev team would seem the most helpful and best outcome here, if lucky enough to have a response. Thanks in advance.

If has no effect whatsoever.

Thulack 06-23-2014 09:27 PM

Quote:

Originally Posted by koros (Post 1508121)
If has no effect whatsoever.

and you also have to take in consideration when min/maxing the fact if you do stack something that is easily able to be capped then with gear it leaves you plenty of slots for hp,mana,resist gear.

Adolphus 06-23-2014 09:28 PM

Quote:

Originally Posted by koros (Post 1508121)
If has no effect whatsoever.

http://wiki.project1999.com/Statisti...rity_.28DEX.29

"Affects: Concentration (resistance to spell interrupts), Bard Song missed notes; Melee skill-ups, Procs, Crits (allegedly)"


http://www.project1999.com/forums/sh...ad.php?t=47336

"High dexterity increases melee proc rate in a major way. It also greatly affects how well you channel thru spell interruption. I am really surprised people don't mention it as one of the more important stats for a casting class."


There is enough here to tell me that there is a possibility that Dexterity does affect interruption on spell casting. Just saying "If has no effect whatsoever" without presenting any evidence adds nothing to this thread. Not trying to be an asshole, just want serious closure on this question. Parsing, logs, developer posts etc would be needed to answer this definitely.

koros 06-23-2014 10:07 PM

It has no effect, if you want to believe some bogus posts feel free, but it's completely skill based. It's been well understood that it doesn't affect channeling since the very early days of EQ.

Adolphus 06-23-2014 10:12 PM

Quote:

Originally Posted by koros (Post 1508255)
It has no effect, if you want to believe some bogus posts feel free, but it's completely skill based. It's been well understood that it doesn't affect channeling since the very early days of EQ.

I don't want to believe anything. I want to find out the truth. It's on the wikipedia page for p1999. People have stated that it works on the forum here. That post is no more or less valid than your currents posts in this thread because you don't have any more evidence to support your claim than he did.

Ikonoclastia 06-24-2014 12:02 AM

On live it affected channelling through interrupts... whether it does on here I'm not sure. Very easy to google with 1999-2002 as filters to see that.

Adolphus 06-24-2014 12:05 AM

Quote:

Originally Posted by Ikonoclastia (Post 1508409)
On live it affected channelling through interrupts... whether it does on here I'm not sure. Very easy to google with 1999-2002 as filters to see that.

So far we have someone saying it absolutely affects nothing, while you're saying it affects interrupts on live (adding to the current statements and wikipedia I linked earlier).

I wish we could find a definitive answer for p1999! We're going to need a developer response to this, unless we have someone that can parse or log this on a caster class. I don't have a caster class yet, unfortunately, or I'd do it myself.

Nefarum 06-24-2014 01:02 AM

Your question about dex doesn't really matter because no stats are relevant for a caster except hp, mana, and resists. Yes it's easy to cap your int, but you will still want to max out your starting int so you can keep it capped easily while devoting equipment slots to resist gear and +hp/+mana gear.

The short answer is max out your starting int (maximize mana) then put the rest into stamina (to increase hp).

Ciroco 06-24-2014 01:07 AM

Why doesn't it matter? He wants to know if dexterity affects channeling. It's a good question.


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