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![]() Background:
I enjoy figuring out how to min/max characters in Everquest. Despite the fact that stats mean far less in classic Everquest than almost any other online game, there are still ways to obtain some added benefit from gearing/rolling characters correctly. I recently decided to roll a Wizard. I understand the obvious need for INT and mana for this class. However, after doing calculations on the equipment wiki, I determined that Wizard is not too difficult to hard cap at 255 INT, starting with a base of only 100 INT. And this is only in Kunark. Considering Velious is on the way, I'm assuming that INT will be hardcapped extremely easily. That leaves room for another bonus upon character creation. And thus my question . . . Question: Dexterity. I've read on the wikipedia that Dexterity affects concentration for casters. That means recovery from interrupts. This seems like a big deal as a statistic. If it turns out that Dexterity has a large impact on a caster's ability to recover from interrupts, it seems like this would be the natural secondary statistic to work for many casting classes. Does anyone have any data on Dexterity relative to casters? Logs or code to show how this works, how effective it is etc? Input from the dev team would seem the most helpful and best outcome here, if lucky enough to have a response. Thanks in advance.
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