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  #21  
Old 11-04-2013, 11:20 AM
nilbog nilbog is offline
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Originally Posted by Dangermouse [You must be logged in to view images. Log in or Register.]
I'm not disputing what's been said, but is it as simple as this? I remember, back on live server, running round the top levels of CoM without agroing anything from ground level. And vice versa, of course. And other dungeons like Befallen - the mobs on lower levels don't agro the people on the top level.

Or is line of sight involved too? And walls (and floors) block line of sight, presumably?
This would address an npc's ability to hit a target it has already aggroed, not the initial adding to their hatelist, if that makes sense.
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  #22  
Old 11-04-2013, 11:40 AM
Dangermouse Dangermouse is offline
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I see, sorry. The mention of running thru DL with levitation, agroing everything below you, was not really the same thing then, and I'm not sure if that agrees with my memory of how it was.

However, I'm certain that it is classic that mobs you had already agrod could hit you regardless of Z axis position.
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  #23  
Old 11-04-2013, 12:05 PM
Elderan Elderan is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Yep, and I agree with this. Will have other devs look into it possible modifications. Off the top of my head, I don't see how it could negatively impact existing mechanics (especially pathing).
I can confirm 100% mobs ignored z axis for aggro classic until velious for sure. I can remember running through DL and having mobs aggro below. The entrance of KC was always a dangerous place because of this.
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  #24  
Old 11-04-2013, 12:38 PM
Smedy Smedy is offline
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this is untrue, i vividly remember levitating to avoid being hit in pvp, the thing you talk about came either in luclin or pop cause i know i could get meleed later from the ground when i was levi, gl finding this in the patches tho

if u think meeles are weak and need buff so they can hit levitated casters you're all retarded, melees are already stronger if they have the gear, and will continue to grow stronger with velious

but i think this thread is about making it harder to train in VP, cuz that's what these balls are rustled about right now
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  #25  
Old 11-04-2013, 12:44 PM
nilbog nilbog is offline
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Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
but i think this thread is about making it harder to train in VP
All of the issues are separate for me. The current ledge rule, the Z-axis bug, and the consideration to end training in VP each have their own merits (and threads).

These are usually good times; when a rule is changed, bugs come out of the woodwork, and usually end in good finds.

The Z-axis bug has particularly nasty looking effects of npc hopping up the Z to reach targets. Shouldn't be like that, and wasn't in classic.
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  #26  
Old 11-04-2013, 01:02 PM
Kontra Kontra is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
All of the issues are separate for me. The current ledge rule, the Z-axis bug, and the consideration to end training in VP each have their own merits (and threads).

These are usually good times; when a rule is changed, bugs come out of the woodwork, and usually end in good finds.

The Z-axis bug has particularly nasty looking effects of npc hopping up the Z to reach targets. Shouldn't be like that, and wasn't in classic.
What I am trying to understand is how is the ledge z axis different then any other location in the zone?

Almost every location in VP has a z axis bug which allows mobs to path through walls.

So why is the ledge off limits but those other places are not?
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  #27  
Old 11-04-2013, 01:07 PM
nilbog nilbog is offline
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Originally Posted by Kontra [You must be logged in to view images. Log in or Register.]
What I am trying to understand is how is the ledge z axis different then any other location in the zone?

Almost every location in VP has a z axis bug which allows mobs to path through walls.

So why is the ledge off limits but those other places are not?
GMs told people to stay off of ledges. That apparently didn't resonate with everyone, so I clarified and reinforced it. This can/will change, but until further notice, everyone should abide by the rule of Sirken and the GMs.
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  #28  
Old 11-04-2013, 01:10 PM
Kontra Kontra is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
GMs told people to stay off of ledges. That apparently didn't resonate with everyone, so I clarified and reinforced it. This can/will change, but until further notice, everyone should abide by the rule of Sirken and the GMs.
I totally understand that and I agree if they say so then do it.

But I am asking the reason? Is there some bug I don't know about up there?
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  #29  
Old 11-04-2013, 02:31 PM
Nizzarr Nizzarr is offline
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The game considers the ledge as being levitated above the ground and that creates the z-axis "exploit" which makes everything paths straight to you, ignoring all pathing nodes. This can be recreated in any zone in the game and is also currently used to pull things(like fungi king) to the crypt entrance and what not.

TL;dr : You can pull anything tru any amount of walls by being levitated about 50 units from any ground ( this is exploiting pathing, I suggest not doing it )
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  #30  
Old 11-21-2013, 08:28 PM
Dullah Dullah is offline
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Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
this is untrue, i vividly remember levitating to avoid being hit in pvp, the thing you talk about came either in luclin or pop cause i know i could get meleed later from the ground when i was levi, gl finding this in the patches tho

if u think meeles are weak and need buff so they can hit levitated casters you're all retarded, melees are already stronger if they have the gear, and will continue to grow stronger with velious

but i think this thread is about making it harder to train in VP, cuz that's what these balls are rustled about right now
You could absolutely hit casters while they levitated above you if you could find the right x,y coord. Mobs could hit you from any height as well. I'm not so sure mobs would aggro on you if you were way above, but they'd certainly hit you from the ground regardless of your z axis once aggrod.
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