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![]() The Z-Axis that appears to be coded into this game I believe was not present on live. I do not have evidence, hopefully some others can remember this and maybe find some.
Reason 1 : In PVP if someone was above you levitated into the air you could hit them on a melee as long as you were within range of the X/Y Axis. Reason 2: All of these pathing bugs that exist now are in large part due to the way they require the Z axis to attack their target.. Mobs on live did not require melee range Z-Axis to attack their target, only X/Y Axis. If you guys remember on live kiting a mob when you were lev'd up in the air, it did not try to come up to hit you as it does now, it simply hit you from the ground. Some of the pathing bugs that existed on live were due to the area that was considered "safe" simply not being pathed at all. (Siren's Grotto seahorse exploit spot, or the infamous kurn's tower room.) For instance, in Veeshan's Peak if you aggro some wurms or racnars, and kite them over any of the lava tunnels up in the air, they currently "fly" straight towards you up in the air. The way I recall this is supposed to work is they are supposed to follow the ground straight to the spot where you would be if you were on the ground, and hit you. The reason this change is important is currently it is very, very easy to kite mobs without being damaged while high up in the air, because the mobs essentially bug out trying to climb the Z-Axis to attack you, which gives you a lot more time to maneuver. | ||
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