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Z-Axis
The Z-Axis that appears to be coded into this game I believe was not present on live. I do not have evidence, hopefully some others can remember this and maybe find some.
Reason 1 : In PVP if someone was above you levitated into the air you could hit them on a melee as long as you were within range of the X/Y Axis. Reason 2: All of these pathing bugs that exist now are in large part due to the way they require the Z axis to attack their target.. Mobs on live did not require melee range Z-Axis to attack their target, only X/Y Axis. If you guys remember on live kiting a mob when you were lev'd up in the air, it did not try to come up to hit you as it does now, it simply hit you from the ground. Some of the pathing bugs that existed on live were due to the area that was considered "safe" simply not being pathed at all. (Siren's Grotto seahorse exploit spot, or the infamous kurn's tower room.) For instance, in Veeshan's Peak if you aggro some wurms or racnars, and kite them over any of the lava tunnels up in the air, they currently "fly" straight towards you up in the air. The way I recall this is supposed to work is they are supposed to follow the ground straight to the spot where you would be if you were on the ground, and hit you. The reason this change is important is currently it is very, very easy to kite mobs without being damaged while high up in the air, because the mobs essentially bug out trying to climb the Z-Axis to attack you, which gives you a lot more time to maneuver. |
I know that if you had target rings to make the example more visual you should be able to hit the people levving above you as long as the target ring is in your melee range.
Thats what you mean right? And yea I never remembered seeing npcs do the glitchy air walk to attack lev people like they do here. |
Raise your hand if you were ever beaten to death on live by a mob that had fallen under the world.
Ah, the good old days! So many terrible bugs and off-the-wall mechanics. |
Spell cast range is messed up also. If someone is levitating above you, it calculates the horizontal + vertical distance instead of using them to find the hypotenuse.
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Classic PITA, grouping in the penthouse at Aviak village in SK. Mob on the ground is pounding on you, entire group had to run down to the bottom and find the one that is standing there beating on nothing (but hitting someone up top). Happened several times a night.
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I did notice not being able to calls spells down from as high.
I didn't PvP on a melee here, but.. yes if they are directly under you, they should be able to attack you regardless of how high up you are. Z-axis exploiting was used in sleeper's tomb on live. I can't give you exactly what was changed but that story exists out there if you wanna find it. |
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This changes a lot in pvp.. as a melee, you would just have to be under whoever is levitated to hit them.
Levitate was a huge deal on classic pvp but its not as huge as it is here. Melee characters's melee range shouldnt be a "bubble" but more like an infinite pillar that covers the whole z-axis. |
Bump : Looking for anyone who has time to research evidence of this, or more posts in supporting memory of topic.
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