![]() |
|
#141
|
||||
|
Quote:
That and fix the already very custom resist system. | |||
|
|
||||
|
#142
|
|||
|
Beware this custom road
| ||
|
|
|||
|
#143
|
|||
|
Should prolly fix mez while your at it
| ||
|
|
|||
|
#144
|
||||
|
Quote:
| |||
|
|
||||
|
#145
|
|||
|
Good to remember that one Runya, I agree. That is a much higher priority.
If you ask the people who did play on RZ, they'd tell you that the system there was fine and that's most likely the reason they came here. Verant did this the right way, no need to reinvent the wheel. Gong, trust me, I think it needed more investigation before this fix went in but its a step away from the problem that existed before. I was more offended by how the Skean was nearly unresistable here more than anything. | ||
|
|
|||
|
#146
|
|||
|
im pretty sure that whoever made this change wasnt aware that pve stun meant no stun
all this incessant bitching just gonna hardcore turn off nilbog and any other dev from wanting to looking into any other problems | ||
|
|
|||
|
#147
|
||||
|
Quote:
| |||
|
|
||||
|
#148
|
||||
|
Quote:
| |||
|
|
||||
|
#149
|
||||
|
Quote:
myself - stunned on an elephant - stunned between 1,3,6,12 seconds multiple attempts. Are you guys confused or am I confused? | |||
|
|
||||
|
#150
|
|||
|
try it on level 50+ mobs, most importantly level 60s, because ive never noticed a mob that wasnt a green con at 60 actually get stunned for any noticeable amount of time, but its not like im able to see a hard timer; theyre just always back to hitting me instantly
| ||
|
|
|||
![]() |
|
|