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#51
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Quote:
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#52
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yeah of course knucklepal, resists in general are fucked and always have been
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#53
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hallo there
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#54
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we've always gotten the "maybe someday" treatment and any kind of dev response instantly triggers "maybe it's today" | |||
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#55
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Procs were also rarer and some weapons procd more than others on live. I would suggest eqmac parses as a step in the more classic direction.
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#56
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I don't think the reported randomness of the proc's duration was intrinsic. The duration of every spell effect in this game is static, as calculated by its corresponding duration formula. Only external factors can alter an effect's duration once it's active on a target. For example, I believe roots had a chance to break early due to a successful resist check on "heartbeat" ticks even in PvP on Live, which isn't the case on R99.
One Hundred Blows, Clockwork Poison, and Whirlwind Strike are all classified as SpinStuns. I think the answer to the question of their effective durations lies in the conditions governing this category of spells, which notably includes the enchanter's Whirl till you hurl. Quote:
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Last edited by Technique; 07-22-2013 at 10:26 AM..
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#57
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Tstaff on vztz was tuned down to a 2-6 second duration stun in order to maintain a level of balance. That may or may not have been classic per se, but was huge in helping balance pvp in a game designed with pve in mind.
__________________
Terpuntine of the Nexus <Iron Tower> <Zephyros> - Vallon Zek
Constantine Pyrokinetic Quote:
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#59
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Tstaff is fine pve. It is terrible in PVP. We should drop the argument about "classic" related to it's proc and just make it 2-6 second stun. Everytime you proc, it's a guaranteed kill on anyone. Horribly unbalanced | |||
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#60
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Well in classic it lasted about 2-5 seconds tops, so yeah that'd be classic.
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