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  #51  
Old 07-21-2013, 10:05 PM
Knuckle Knuckle is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
both of them were random duration stuns, not set 18 seconds every single time

same with windstriker(although windstriker is 12 seconds not 18)

skean was also very resistable on live; not very resistable here

tstaff was also insanely fucking rare on live(way more rare than it is on this server); hardly anyone had them, but on this server half the monks have them
the skean's resistability would be based on our current spell resist system, perhaps its time to take a hard look at why spells are landing so well on players with high resist levels?
  #52  
Old 07-21-2013, 10:10 PM
Colgate Colgate is offline
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yeah of course knucklepal, resists in general are fucked and always have been
  #53  
Old 07-21-2013, 10:11 PM
mtb tripper mtb tripper is offline
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hallo there
  #54  
Old 07-21-2013, 10:13 PM
Colgate Colgate is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Wrong thread.

Perhaps here? I said it was being investigated for changes.
https://www.project1999.org/forums/s...=107089&page=2


Every time I have tried to help with pvp bugs, it turns into a jumbled mess of everything except what I asked. Being one of the only people that can help you guys with this, I strongly suggest staying on topic.
sorry nilberg, i think if you played on the red server and experienced how silly this stuff is firsthand you'd be chomping at the bit for fixes to things that have been broken and bug reported literally for years

we've always gotten the "maybe someday" treatment and any kind of dev response instantly triggers "maybe it's today"
  #55  
Old 07-21-2013, 11:10 PM
Nirgon Nirgon is offline
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Procs were also rarer and some weapons procd more than others on live. I would suggest eqmac parses as a step in the more classic direction.
  #56  
Old 07-21-2013, 11:40 PM
Technique Technique is offline
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I don't think the reported randomness of the proc's duration was intrinsic. The duration of every spell effect in this game is static, as calculated by its corresponding duration formula. Only external factors can alter an effect's duration once it's active on a target. For example, I believe roots had a chance to break early due to a successful resist check on "heartbeat" ticks even in PvP on Live, which isn't the case on R99.

One Hundred Blows, Clockwork Poison, and Whirlwind Strike are all classified as SpinStuns. I think the answer to the question of their effective durations lies in the conditions governing this category of spells, which notably includes the enchanter's Whirl till you hurl.

Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
date of posts pretty irrelevant considering there was no change to one hundred blows other than eventually capping the level at 55 against players sometime in like 2006 or some shit
Which means every effort should be made to investigate it on EQmac before considering any changes based solely on anecdotes.
Last edited by Technique; 07-22-2013 at 10:26 AM..
  #57  
Old 07-22-2013, 12:37 AM
Terpuntine Terpuntine is offline
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Tstaff on vztz was tuned down to a 2-6 second duration stun in order to maintain a level of balance. That may or may not have been classic per se, but was huge in helping balance pvp in a game designed with pve in mind.
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  #58  
Old 07-22-2013, 12:43 AM
Loli Pops Loli Pops is offline
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  #59  
Old 07-22-2013, 01:53 AM
Nirgun Nirgun is offline
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Quote:
Originally Posted by Terpuntine [You must be logged in to view images. Log in or Register.]
Tstaff on vztz was tuned down to a 2-6 second duration stun in order to maintain a level of balance. That may or may not have been classic per se, but was huge in helping balance pvp in a game designed with pve in mind.
This is exactly what needs to happen.

Tstaff is fine pve.

It is terrible in PVP.


We should drop the argument about "classic" related to it's proc and just make it 2-6 second stun.

Everytime you proc, it's a guaranteed kill on anyone. Horribly unbalanced
  #60  
Old 07-22-2013, 02:09 AM
Potus Potus is offline
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Well in classic it lasted about 2-5 seconds tops, so yeah that'd be classic.
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