Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 02-11-2013, 05:48 PM
Leftoverture Leftoverture is offline
Kobold


Join Date: Nov 2010
Posts: 151
Default City Guards

There are 2 issues with guards on Red that deserve a look

#1: Guards still don't assist against DoT spells that do no initial damage. If a bard/necro/druid finds me in town, why should my only option be to camp out? Make all detrimental spells cause guard agro

#2: Guards should assist the player with higher faction. This is a classic game mechanic. At the very least, change it so that a guard will never come to the defense of someone they are KoS towards. As it stands now, I could attack a person who is invisible by a guard they are KoS by, and the guard will still assist them.
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:06 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.