City Guards
There are 2 issues with guards on Red that deserve a look
#1: Guards still don't assist against DoT spells that do no initial damage. If a bard/necro/druid finds me in town, why should my only option be to camp out? Make all detrimental spells cause guard agro
#2: Guards should assist the player with higher faction. This is a classic game mechanic. At the very least, change it so that a guard will never come to the defense of someone they are KoS towards. As it stands now, I could attack a person who is invisible by a guard they are KoS by, and the guard will still assist them.
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