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It's fantastic that magic resist was tweaked so much, it still isn't where it should be but its improved greatly. My question is will any of the other 5 resistances ever be looked into? I've never seen a partial resist come my way, never a full resistance. Currently no one bothers raising any resistance other than magic, as that is the only one which has had any work done at all.
The pvp isn't very "classic" here. There where some spells which had greatly tweaked resistance levels in pvp, such as winged death, splurt,cold/fire nukes, ebolt, mesmerize, etc. I would test resistance in pvp on live with low level spells, making the call after a few casts. Here I can load what I want to land and push the button. Viola it happens. How much effort has been put into these things here? It seems like the answer is none. We still have people getting hit first cast with T staff, for full duration, while pushing 150+ magic resistance. The current pvp resistance system diminishes the experience by making every class as capable of landing spells as any other. It discourages resistance stacking, which pushes stats lower on melee characters so that they won't fight you in their max stat pve gear just as effectively in their resistance set. It pushes mana pools down so that you are forced to pick your spells just right. It just made the game more fun. I'm curious as to what the state of red resistance development is? I'm afraid that it's none and that I'll just be scoffed at for this post. | ||
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