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  #1  
Old 11-30-2011, 06:45 PM
Verdu Verdu is offline
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Default Necromancer Darkness line reduced duration

Both clinging darkness (36 sec duration) and
Engulfing Darkness (60 sec duration)

last exactly 30 seconds on players.

Is there a 30 second hard cap on snare duration on this server, or is this a bug?
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  #2  
Old 12-12-2011, 05:44 PM
Verdu Verdu is offline
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Bump to add some references.

Engulfing Darkness spell data: http://www.crys.org/everquest/spells...l+Name++ID=611

and:

http://wiki.project1999.org/index.ph...lfing_Darkness

There are no references to duration being different on players.

Damage is reduced to 66% as per stated reductions on r99, but adding in a 50% reduction in duration results in quite significant reduction in damage.

Can a dev give an update if this is intentional, or if it is a bug? I don't really care as to when it's fixed, as if it's a bug I'm sure it will be eventually. But knowing which things are bugs, and which are non reported customizations (such as pet damage in PvP) is very useful.
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  #3  
Old 12-12-2011, 05:50 PM
Lazortag Lazortag is offline
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There's a client-side cap for snares in PvE, you were right in your first post. I wish the cap could be lifted somehow, it makes Bard snare very unbalanced since it snares for almost an an equal amount of time as a non-bard snare for no mana (plus it can be casted while moving). You're also right that it unfairly reduces the amount of damage the darkness spells should do in pvp.
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Old 12-12-2011, 07:47 PM
Knuckle Knuckle is offline
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easy fix is to have the darkness line hit for a higher damage % in PVP.
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Old 12-12-2011, 07:48 PM
Knuckle Knuckle is offline
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Quote:
Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
easy fix is to have the darkness line hit for a higher damage % in PVP.
quoted for genius.
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  #6  
Old 12-12-2011, 08:24 PM
Daefuin Daefuin is offline
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So it does more damage in a shorter amount of time. Good idea, not.
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  #7  
Old 12-12-2011, 09:59 PM
Verdu Verdu is offline
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Fairest solution, if they can't fix client glitch, is to make it cost half the mana if cast on a player.

Or 1/3rd cost for dooming. If we have to apply twice, or three times for full effect, mana cost should reflect that.

It's still problematic due to resists and having to recast, but way better than the uselessness of the entire line as is.
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  #8  
Old 12-12-2011, 10:14 PM
Uthgaard Uthgaard is offline
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That's what the dlls are for. To work around client limitations. Should be doable.
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  #9  
Old 12-12-2011, 10:23 PM
Truth Truth is offline
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Snares should only last full duration when you zone with one on you.
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