Project 1999

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-   -   Spells: Necromancer Darkness line reduced duration (/forums/showthread.php?t=56149)

Verdu 11-30-2011 06:45 PM

Necromancer Darkness line reduced duration
 
Both clinging darkness (36 sec duration) and
Engulfing Darkness (60 sec duration)

last exactly 30 seconds on players.

Is there a 30 second hard cap on snare duration on this server, or is this a bug?

Verdu 12-12-2011 05:44 PM

Bump to add some references.

Engulfing Darkness spell data: http://www.crys.org/everquest/spells...l+Name++ID=611

and:

http://wiki.project1999.org/index.ph...lfing_Darkness

There are no references to duration being different on players.

Damage is reduced to 66% as per stated reductions on r99, but adding in a 50% reduction in duration results in quite significant reduction in damage.

Can a dev give an update if this is intentional, or if it is a bug? I don't really care as to when it's fixed, as if it's a bug I'm sure it will be eventually. But knowing which things are bugs, and which are non reported customizations (such as pet damage in PvP) is very useful.

Lazortag 12-12-2011 05:50 PM

There's a client-side cap for snares in PvE, you were right in your first post. I wish the cap could be lifted somehow, it makes Bard snare very unbalanced since it snares for almost an an equal amount of time as a non-bard snare for no mana (plus it can be casted while moving). You're also right that it unfairly reduces the amount of damage the darkness spells should do in pvp.

Knuckle 12-12-2011 07:47 PM

easy fix is to have the darkness line hit for a higher damage % in PVP.

Knuckle 12-12-2011 07:48 PM

Quote:

Originally Posted by Knuckle (Post 491430)
easy fix is to have the darkness line hit for a higher damage % in PVP.

quoted for genius.

Daefuin 12-12-2011 08:24 PM

So it does more damage in a shorter amount of time. Good idea, not.

Verdu 12-12-2011 09:59 PM

Fairest solution, if they can't fix client glitch, is to make it cost half the mana if cast on a player.

Or 1/3rd cost for dooming. If we have to apply twice, or three times for full effect, mana cost should reflect that.

It's still problematic due to resists and having to recast, but way better than the uselessness of the entire line as is.

Uthgaard 12-12-2011 10:14 PM

That's what the dlls are for. To work around client limitations. Should be doable.

Truth 12-12-2011 10:23 PM

Snares should only last full duration when you zone with one on you.


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