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  #1  
Old 01-30-2025, 10:27 AM
SatouKuroiTamashi SatouKuroiTamashi is offline
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Unhappy Velium

I was looking at the October Changes for no longer being able to convert velium types. The change log does not specify a reason, and I was wondering why would it be changed like that, especially since Velks is no longer swarm kite'able. it makes leveling Tailoring very problematic, tbh, and seems like it demoralizes the server more than anything... ofc I could be only speaking for myself and the few people I meet while attempting to get more than 3 velium pieces in 4 hours...[You must be logged in to view images. Log in or Register.]
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Old 01-30-2025, 11:41 AM
Kavious Kavious is online now
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Out of era, the conversion recipes were added in 2002

https://www.project1999.com/forums/s...d.php?t=425562
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  #3  
Old 01-31-2025, 09:21 AM
skulldudes skulldudes is offline
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nah literally every sane person here recognizes it as an awful change and hates it but not much we can do about it because server health / player retention isn't really a priority on p99
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Old 02-04-2025, 11:42 PM
Tethler Tethler is offline
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Quote:
Originally Posted by SatouKuroiTamashi [You must be logged in to view images. Log in or Register.]
I was looking at the October Changes for no longer being able to convert velium types. The change log does not specify a reason, and I was wondering why would it be changed like that, especially since Velks is no longer swarm kite'able. it makes leveling Tailoring very problematic, tbh, and seems like it demoralizes the server more than anything... ofc I could be only speaking for myself and the few people I meet while attempting to get more than 3 velium pieces in 4 hours...[You must be logged in to view images. Log in or Register.]
Go to Crystal Caverns and genocide the orcs at the entrance. They drop pieces/bricks/blocks too and much lower level than velks mobs so you can mow through them pretty quickly.
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  #5  
Old 02-10-2025, 10:31 PM
danzig danzig is offline
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If you massacre the orcs in Crystal Caverns you will get, on average, 2 small pieces of velium per clear and a few small bricks. That's if you kill every single orc. A full set of Arctic Wyvern armor could take 120 small pieces of velium.

Sadly, this project views everything before January 1, 2002 as classic and everything after as not. On January 1, 2002, our last expansion (The Scars of Velious) was slightly unfinished and tradeskillers were unhappy. Classic feels restored!

Now we have a nice reminder of why players at EQ conventions in 2001 complained to the game makers about broken loot tables that made some recipes near-impossible until they fixed it in June 2002. After all, you're not exactly playing a game... it's more like a museum exhibit of one. As it stands, trying to max tailoring has gone from attainable with a little daily effort to an insane task, like it was in late 2001, and that's what Nilbog seems to want.

There's plenty of non-classic stuff on this server so perhaps I'm wrong and a large enough poll of some kind could change some minds to incorporate those later fixes to Velious tradeskills. Nilbog did seem to express a little concern that halfling cultural tailoring might end up being truly impossible, but as soon as someone proved the item for it should still rarely drop off a single rare mob in a single zone it was considered fine.
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Last edited by danzig; 02-10-2025 at 10:45 PM..
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  #6  
Old 02-11-2025, 12:21 PM
loramin loramin is online now
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TLDR; I think P99 should embrace "Classic" and "Classic+" ... and personally, I believe splitting Velium belongs in the Classic+ category.

The whole plan for P99 was supposed to be "you get to play on a classic server (Green) until the end of the classic timeline, and then (when shit's no longer classic), you get sent to the unclassic server (Blue)." The unclassic server could then have things like custom content, custom UI, and pet windows, which (unlike must unclassic stuff, which would "spoil" classic) were seen as making the classic game better:

Quote:
Originally Posted by Rogean (emphasis added)
I wanted to take a minute to address the backlash regarding our recent UI changes. Namely, the removal of the Pet Window and Secondary Hotbars.

When I implemented the recent window blocking, I went down the list of all windows in the game and checked off everything that was not strictly in existence before Luclin. Since I had found a method that is essentially a 'parent function' of every window, I could disable everything right in one spot. There wasn't particularly a discussion internally regarding the sudden removal of these items that people had gotten used to over so many years. Not that any discussion would have resulted in a different outcome, the majority of the development staff vehemently support the removal of non-classic functionality.

When it came to the enforcement (or lack thereof) on Custom UI's, I did make a concious decision to limit that to Green, for multiple reasons: It was, in my opinion, a much more significant change; Custom UI's are in widespread usage; and most importantly, I considered Blue to be at a point in the timeline where Custom UI was not too far away, being only one patch behind Luclin release.

Having now evaluated both decisions, it did not make sense to me, personally, to continue to allow Custom UI's on blue, but not allow the Pet window, given that both changes occurred on the very same patch. Therefore, I am making a decision to re-enable the Pet window. There will be one caveat, however, and that is you will no longer be able to use the Pet window buttons while casting a spell. Also, be aware that this window will be disabled on Green, along with all Custom UI's.
He didn't name them, but Rogean essentially defined two "flavors" of classic: "(true) classic", ie. Green (and Green 2.0, 3.0, etc.) and "Classic+" (ie. Blue). Only Classic+ gets the "it's not really classic, but it makes classic better" stuff.

To me, splitting Velium belongs in the Classic+ category: it should remain on Blue. It is a little newer than the UI/pet window (about a year newer, so definitely less classic), but it clearly belongs in the game: all other major tradeskill ores are splittable. It's just that tradeskills were the very last priority for Verant in that era, so it took them over a year to fix something that should have been fixed in classic.

As I said, tradeskills always got the short end of the stick in classic. Letting the weirdos who craft Velious tradeskill armor here (even though players can find or buy better and cheaper gear) will not in any way "spoil" the server ... it will just make it Classic+.
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  #7  
Old 02-11-2025, 02:06 PM
danzig danzig is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
To me, splitting Velium belongs in the Classic+ category: it should remain on Blue. It is a little newer than the UI/pet window (about a year newer, so definitely less classic), but it clearly belongs in the game: all other major tradeskill ores are splittable. It's just that tradeskills were the very last priority for Verant in that era, so it took them over a year to fix something that should have been fixed in classic.
I'd hope this same logic could be used to convince them to add a few elements of the June 2002 patch to Blue. If they devised a solution during our "classic" era (after that 2001 Fan Faire convention) and it came out afterwards because it was a small feature in a much larger patch, I think it's very reasonable to include it. After all, the dragons weren't rooted until after 2001 either [You must be logged in to view images. Log in or Register.]
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