Exp bonuses should be altered to be more "community friendly"
During exp bonuses on holidays I've noticed something. The selfish get more selfish. Those looking to get good exp even more aggressively drive out those looking to get in on the action so that the exp is more selfishly horded instead of divided up among people. This normally happens anyway, but it just gets worse on exp bonus days.
I suggest something else (and I hope some GM sees this). Instead of raising the overall exp across the board. You just raise over all exp slightly 10% maybe, but then raise the group bonus to the point that it eliminates (or mitigates) the "group cut". So having 6 people in your group is no worse exp than having lets say 2.
This means that in order to crank up the exp flow people will be thrilled to add full group members because it doesn't hurt their plvlage for them to be there.
Thoughts?
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