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Exp bonuses should be altered to be more "community friendly"
During exp bonuses on holidays I've noticed something. The selfish get more selfish. Those looking to get good exp even more aggressively drive out those looking to get in on the action so that the exp is more selfishly horded instead of divided up among people. This normally happens anyway, but it just gets worse on exp bonus days.
I suggest something else (and I hope some GM sees this). Instead of raising the overall exp across the board. You just raise over all exp slightly 10% maybe, but then raise the group bonus to the point that it eliminates (or mitigates) the "group cut". So having 6 people in your group is no worse exp than having lets say 2. This means that in order to crank up the exp flow people will be thrilled to add full group members because it doesn't hurt their plvlage for them to be there. Thoughts? |
I'd like xp bonuses to be bigger in areas with low ZEMs, but temporarily upping the group xp bonus sounds really nice as well, like a comraderie-boost.
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Sounds like a duo or trio doesnt want you
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I like this idea. Maybe something like they do with red? where each member in the group increases the exp for the entire party. So it makes people motivated to invite others to the group...even a druid or wizard!
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I actually hate exp bonuses. I net less overall exp every single time because everything is so damn crowded.
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I just appreciate having an exp bonus weekend first and foremost lol. Big thanks to Rog.
A group bonus is a cool idea, but i'm sure they are very busy with Green/Last patch atm. =) |
Quote:
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For all people say the unemployed on the server, we have to assume these extra players that show up for holidays are employed and behaved even worse!
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