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  #1  
Old 11-28-2015, 03:39 PM
Stonewallx39 Stonewallx39 is offline
Sarnak


Join Date: Aug 2015
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Default Lull series of spells

I've been reading Xornn's enchanter guides on the p99 wiki and he refers to Lull as having exremely high resist rates and only being useful on deep green mobs many levels less than you are. Is this accurate for p99?

On live I don't remember having that many resists/critical resists when using lull/sooth/etc. Are the mechanics different her on p99?
  #2  
Old 11-28-2015, 06:23 PM
Vexenu Vexenu is offline
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Lull works well here. With decent CHA it's very reliable on dark blue con mobs, with only an occasional crit resist that triggers agro. It fails enough to ensure you will always have a butt-puckering experience trying to lull a roomful of casters, but is reliable enough to use regularly and be useful for splitting spawns.
  #3  
Old 11-28-2015, 08:21 PM
Morningbreath Morningbreath is offline
Kobold


Join Date: Sep 2013
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Lull is still the better way to pull. Much better than just aggroing the whole spawn at once and hoping the chanter can sort it out.
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  #4  
Old 11-30-2015, 07:46 AM
Ando Ando is offline
Sarnak

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Aye, proper use of Lull is IMO almost necessary to safely pull some dungeons.
  #5  
Old 11-30-2015, 10:27 AM
Swish Swish is offline
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Works great for Verina Tomb as well, enchanters take note [You must be logged in to view images. Log in or Register.]
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