Project 1999

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Stonewallx39 11-28-2015 03:39 PM

Lull series of spells
 
I've been reading Xornn's enchanter guides on the p99 wiki and he refers to Lull as having exremely high resist rates and only being useful on deep green mobs many levels less than you are. Is this accurate for p99?

On live I don't remember having that many resists/critical resists when using lull/sooth/etc. Are the mechanics different her on p99?

Vexenu 11-28-2015 06:23 PM

Lull works well here. With decent CHA it's very reliable on dark blue con mobs, with only an occasional crit resist that triggers agro. It fails enough to ensure you will always have a butt-puckering experience trying to lull a roomful of casters, but is reliable enough to use regularly and be useful for splitting spawns.

Morningbreath 11-28-2015 08:21 PM

Lull is still the better way to pull. Much better than just aggroing the whole spawn at once and hoping the chanter can sort it out.

Ando 11-30-2015 07:46 AM

Aye, proper use of Lull is IMO almost necessary to safely pull some dungeons.

Swish 11-30-2015 10:27 AM

Works great for Verina Tomb as well, enchanters take note ;)


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