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#1
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![]() I've decided to cross-post this over here in the P99 forums from my guild forums. I've received a lot of encouragement there and hoping the rest of the community will enjoy this as well.
My goal: to recreate a realistic-appearing version of Velious. This is being done using a combination of several programs: photoshop, maya, mudbox, and terragen 3. I'm learning this as I do it and given that fact I think it's going along very well. My modeling of the continent comes from the map image of the overall continent which actually looks a good bit different than the image in my head if you were to line up the individual zones together. [You must be logged in to view images. Log in or Register.] My ultimate goal would be to render a fly-through of this as well though the render time would be crazy-long. First up, the entire continent was sculpted up in mudbox. Then, I imported it into terragen to begin building the continent, adding in the snow, breaking it up, adding in constraints, etc. Without further ado: The scars of Velious. ToV would be located within the far left valley. [You must be logged in to view images. Log in or Register.] The three main islands of Iceclad Ocean [You must be logged in to view images. Log in or Register.] Time to work on populating the continent. I imported the terragen continent into maya to build my objects onto the actual continent for scaling. First up, the Tower of Frozen Shadow. [You must be logged in to view images. Log in or Register.] ToFS added in after UV texturing and a dock added in. Scale is difficult to appreciate but I have added trees to give a better sense of it. [You must be logged in to view images. Log in or Register.] Building and adding in the Eastern Wastes bridge really gives it a Velious-feel I think. [You must be logged in to view images. Log in or Register.] Added snow coverage to the new bridge. [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] I have some more posts to add in as well to catch up. Will do so as I have time for it at work.
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![]() Voce Andante 60 Bard | ||
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#2
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![]() Looks cool
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#3
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![]() if i could leave earth and live in norrath id be down.
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#5
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![]() Next up I got the Ry'Gorr Fort walls up.
[You must be logged in to view images. Log in or Register.] Then populated it with some buildings and added some trees along the eastern wastes. It doesn't have the same look as the fort ingame but I think by looking at it you get what it is supposed to represent. [You must be logged in to view images. Log in or Register.] I am currently working on creating the portal circles for Iceclad, CS, etc. If you look at the continent map Thurgadin is actually situated in a little port on the northern edge of the island up against the mountains. I plan on trying to create a waterfall in that area to represent where those guys are hiding.
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![]() Voce Andante 60 Bard | ||
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#6
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![]() Looks cool. Keep it up.
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#7
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![]() Looking good, Hezron.
This reminds me of a similar project by toddfx using mudbox. http://www.project1999.com/forums/sh...006#post792006 | ||
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#8
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![]() This is absolutely awesome.
If you want to send me some scenes when you are done, I'll use my CPU time to help render portions. I am unsure if this is possible, but if it is, it's the least I can do to help.
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Rebbon - BDA
Happy Epic Mage | ||
Last edited by dafier; 08-20-2015 at 12:15 PM..
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#9
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![]() I wish I knew how he pulled the buildings out of the game. That would make things a whole lot faster than creating them myself. They still look surprisingly good as well.
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![]() Voce Andante 60 Bard | ||
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#10
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![]() Quote:
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