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Hezron 08-20-2015 10:57 AM

Recreating Velious
 
I've decided to cross-post this over here in the P99 forums from my guild forums. I've received a lot of encouragement there and hoping the rest of the community will enjoy this as well.

My goal: to recreate a realistic-appearing version of Velious. This is being done using a combination of several programs: photoshop, maya, mudbox, and terragen 3. I'm learning this as I do it and given that fact I think it's going along very well. My modeling of the continent comes from the map image of the overall continent which actually looks a good bit different than the image in my head if you were to line up the individual zones together.

http://wiki.project1999.com/images/Map_rav_velious.jpg

My ultimate goal would be to render a fly-through of this as well though the render time would be crazy-long.
First up, the entire continent was sculpted up in mudbox. Then, I imported it into terragen to begin building the continent, adding in the snow, breaking it up, adding in constraints, etc.

Without further ado:

The scars of Velious. ToV would be located within the far left valley.

http://i.imgur.com/sxucGe5.png

The three main islands of Iceclad Ocean

http://i.imgur.com/zl1UrlM.png

Time to work on populating the continent. I imported the terragen continent into maya to build my objects onto the actual continent for scaling. First up, the Tower of Frozen Shadow.

http://i.imgur.com/salJ82o.jpg

ToFS added in after UV texturing and a dock added in. Scale is difficult to appreciate but I have added trees to give a better sense of it.

http://i.imgur.com/z4WM436.jpg

Building and adding in the Eastern Wastes bridge really gives it a Velious-feel I think.

http://i.imgur.com/ttWxax3.png

Added snow coverage to the new bridge.

http://i.imgur.com/qUBaJIi.png

http://i.imgur.com/PWlEGg7.png



I have some more posts to add in as well to catch up. Will do so as I have time for it at work.

visage 08-20-2015 10:59 AM

Looks cool

11bangbang 08-20-2015 11:31 AM

if i could leave earth and live in norrath id be down.

Champion_Standing 08-20-2015 11:33 AM

http://s3media.247sports.com/Uploads...48/3748023.gif

Hezron 08-20-2015 11:59 AM

Next up I got the Ry'Gorr Fort walls up.

http://i.imgur.com/jTA3gIE.png

Then populated it with some buildings and added some trees along the eastern wastes. It doesn't have the same look as the fort ingame but I think by looking at it you get what it is supposed to represent.

http://i.imgur.com/m9qdqe7.png

I am currently working on creating the portal circles for Iceclad, CS, etc. If you look at the continent map Thurgadin is actually situated in a little port on the northern edge of the island up against the mountains. I plan on trying to create a waterfall in that area to represent where those guys are hiding.

-TK- 08-20-2015 12:04 PM

Looks cool. Keep it up.

nilbog 08-20-2015 12:10 PM

Looking good, Hezron.

This reminds me of a similar project by toddfx using mudbox.
http://www.project1999.com/forums/sh...006#post792006

dafier 08-20-2015 12:13 PM

This is absolutely awesome.

If you want to send me some scenes when you are done, I'll use my CPU time to help render portions. I am unsure if this is possible, but if it is, it's the least I can do to help.

Hezron 08-20-2015 12:14 PM

I wish I knew how he pulled the buildings out of the game. That would make things a whole lot faster than creating them myself. They still look surprisingly good as well.

nilbog 08-20-2015 12:25 PM

Quote:

Originally Posted by Hezron (Post 2017019)
I wish I knew how he pulled the buildings out of the game. That would make things a whole lot faster than creating them myself. They still look surprisingly good as well.

Maybe s3dspy? Look in the relevant .s3d of the obj


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