Project 1999

Go Back   Project 1999 > Server Issues > Bugs > Velious Beta > Mechanics

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-09-2014, 11:26 AM
testingstuff testingstuff is offline
Decaying Skeleton


Join Date: Dec 2014
Posts: 1
Default WToV Break-In Issue

Breaking into west temple of veeshan the traditional way is very difficult right now due to some issues with the first wurm in the wing, in the hallway immediately following the drop down room. Here are the issues we saw:
  • His pathing seems to be a little buggy when pulling him into the drop down room. There should be plenty of room to fight him in there but it's pretty difficult to coax him through the door.

  • Once you do get him into the drop down room, he seems to get stuck in the geometry of the room very easily. We have tried fighting him here twice and the same thing happened both times, resulting in the raid getting summoned outside of the geometry and dying there.
If a developer could take a look at this it would be greatly appreciated. Thanks for all the hard work you guys are doing to get Velious ready!
  #2  
Old 12-10-2014, 06:56 PM
Byrjun Byrjun is offline
Planar Protector

Byrjun's Avatar

Join Date: Jan 2013
Posts: 1,132
Default

Pathing in that wing in general is pretty shoddy. Mobs don't like to pass through "weird" stuff (doorways, drops in the floor, etc) and tend to just wander off into walls and stuff.
__________________
Blue: Byrjun Thorsson
Green: Wizurg
  #3  
Old 12-19-2014, 04:23 PM
Alunova Alunova is offline
Developer


Join Date: Apr 2013
Posts: 545
Default

Quote:
Originally Posted by testingstuff [You must be logged in to view images. Log in or Register.]
His pathing seems to be a little buggy when pulling him into the drop down room. There should be plenty of room to fight him in there but it's pretty difficult to coax him through the door.

It's always going to be somewhat buggy pulling a mob that size through a door. In classic you could not even get Doz out of his room (which is why his model was changed later).

This is where players learning and adapting comes in, just like classic. If it continually bugs out, try another strategy [You must be logged in to view images. Log in or Register.].
  #4  
Old 12-19-2014, 06:40 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Naggy for example would just reach his door and continue to run in place

Dat collision
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:15 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.