Quote:
Sense and Disarm Traps
In addition to rogues, bards, who always had the ability to disarm traps, have gained the ability to sense them as well. Since we are aware that some may have not bothered training sense or disarm traps due to them formerly being unimplemented, bards and rogues will have the ability to gain skill without training once they have reached the appropriate level and have crossed a zone boundary.
These skills now have use within Velious. There are traps, and they range from annoying to deadly throughout Velious. They are invisible and can only be detected and disarmed by rogues and bard.
Use “Sense Traps” to see if there are any traps in the vicinity. If so, you can then use “Disarm traps” to try and disarm the trap. Once disarmed, the trap will remain inactive for a short period of time (about a minute) while your group passes through the area.
If there are multiple traps within range, your attempt to disarm will be
directed towards the closest one.
|
We need all the specifics on how these should work.
-Are there any traps which can't be disarmed? I recall hearing something about Sleeper's.
-Success/failure rates? Messages?
-All untrackable/invisible ?
-Any traps which after disarmed take longer than 60 seconds to reappear?
etc.