Atmas |
12-06-2013 12:13 PM |
Quote:
Originally Posted by Writ3r
(Post 1209605)
Using AE mez on 10 beetles, does that raise the question that it isn't working correctly with a 4 mob limit or it gets expanded? Why are some AE's limited and so forth, anyone have the explanation from the old live devs somewhere?
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It's a quick quote, not a term paper, so reading it verbatim isn't the way to go. It doesn't necessarily imply that one targetable AoE mezz would take care of all the mobs.
FYI, the rule of thumb with AoEs is generally, targetable AoEs hit up to 4 mobs. Point blank AoEs hit unlimited. (There a few exceptions like the Al'Kabors line but that is just a mess). That's why quad kitting is a thing, 4 mobs are kitted because that is the max number of mobs you can hit with a casted AoE from a significant range (targeted). AoE groups use point blank AoEs (PBAoEs) to hit as many mobs as they can lockdown with AoE stuns. Theoretically that number is unlimited but of course you have to account for things like damage taken to casters if too many mobs resist, or a case where there are too many mobs for environmental specifications.
Knowing this you can pretty easily figure out the intent without asking the old devs: Give casters the ability to benefit up to a point from AoE abilities. Give bigger benefits to groups. If targeted AoEs were unlimited you could have one person AoE a whole zone with near no chance of death because they could do all the damage from a distance.
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