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![]() In my thread, I propose a teams ruleset based on starting cities. After incorporating feedback, here's where I'm at:
Evil faction starting cities 1. Grobb 2. Oggok 3. Neriak 4. Paineel Good faction starting cities 1. Rivervale 2. Felwithe 3. Kelethin Neutral faction starting cities 1. Kaladim 2. Erudin 3. Ak'Anon Contested starting cities: 1. Freeport - all factions can start here 2. Qeynos - all factions can start here 3. Halas - good and neutral factions can start here 3. Surefall Glade - good and neutral factions can start here (Tunare = good, Karana = neutral) I concur with your idea that evil should be ffa to itself. This makes roleplaying sense and counterbalances the geographic advantage the evil team has with proximity to Guk, Najena, Sol A and Sol B, and its eventual annexation of Cabilis. Although I feel many of your suggestions, such as stat bonuses for disadvantaged races, would make the server feel too custom, I do think that all hybrid XP penalties should be removed. These were a mistake by Verant and have hurt P99 through its strict classic adherence. What customizations would you be willing to part with? Is anything I'm proposing a deal breaker for you? Is there a middle ground? Because if there is, and we can find it, I think we should lobby the staff to throw it on a beta server and let us take it for a drive. | ||
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