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Vexenu, is it possible to combine our rulesets?
In my thread, I propose a teams ruleset based on starting cities. After incorporating feedback, here's where I'm at:
Evil faction starting cities 1. Grobb 2. Oggok 3. Neriak 4. Paineel Good faction starting cities 1. Rivervale 2. Felwithe 3. Kelethin Neutral faction starting cities 1. Kaladim 2. Erudin 3. Ak'Anon Contested starting cities: 1. Freeport - all factions can start here 2. Qeynos - all factions can start here 3. Halas - good and neutral factions can start here 3. Surefall Glade - good and neutral factions can start here (Tunare = good, Karana = neutral) I concur with your idea that evil should be ffa to itself. This makes roleplaying sense and counterbalances the geographic advantage the evil team has with proximity to Guk, Najena, Sol A and Sol B, and its eventual annexation of Cabilis. Although I feel many of your suggestions, such as stat bonuses for disadvantaged races, would make the server feel too custom, I do think that all hybrid XP penalties should be removed. These were a mistake by Verant and have hurt P99 through its strict classic adherence. What customizations would you be willing to part with? Is anything I'm proposing a deal breaker for you? Is there a middle ground? Because if there is, and we can find it, I think we should lobby the staff to throw it on a beta server and let us take it for a drive. |
I like your OG ruleset better.
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The above ruleset is sure to relegate the neutrals to what the Good team was on SZ. 10% of the server and a PITA to the other teams at best. The below set you revised around page 3 or 4 from your thread I think allows for a better 3 team viability via making each team attractive through class combos or default areas on zone control.
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I think this setup is more viable than any of the team setups from Live. |
shut up about teams
it isn't coming |
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