Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-14-2013, 09:51 PM
Lonetree Lonetree is offline
Skeleton

Lonetree's Avatar

Join Date: Oct 2011
Posts: 19
Default Sync raid spawn timers that fall in common windows

Sync raid spawn timers that fall in common windows. Say trak drops, when calculating its new random repop the window for this overlaps with when Cazic is already going to spawn. Have the code that picks the time sync it to spawn exactly when Cazic spawns. This keeps it ~random, keeps it within the same frequency, but gives two guilds a chance since its harder for 1 guild to be in two places at once.
  #2  
Old 06-14-2013, 11:28 PM
Cippofra Cippofra is offline
Sarnak


Join Date: Jun 2011
Posts: 365
Default

Or maybe the 400+ people who think that somehow crying about how they aren't capable of getting raid targets will wake up and realize that maybe, just maybe, trying it will be more effective than crying about it. It's your fault you don't bother competing. The bs you hear around these forums is a lot like hearing some minimum wage drug addict complaining about how he doesn't get 6 figures and drive around a ferrari. You get the same opportunity every single other player gets. That isn't the top 2 guilds' fault. It's on you.
Last edited by Cippofra; 06-14-2013 at 11:32 PM..
  #3  
Old 06-15-2013, 02:56 AM
Tasslehofp99 Tasslehofp99 is offline
Planar Protector


Join Date: Apr 2011
Posts: 2,314
Default

Quote:
Originally Posted by Lonetree [You must be logged in to view images. Log in or Register.]
Sync raid spawn timers that fall in common windows. Say trak drops, when calculating its new random repop the window for this overlaps with when Cazic is already going to spawn. Have the code that picks the time sync it to spawn exactly when Cazic spawns. This keeps it ~random, keeps it within the same frequency, but gives two guilds a chance since its harder for 1 guild to be in two places at once.
Quote:
Originally Posted by Cippofra [You must be logged in to view images. Log in or Register.]
Or maybe the 400+ people who think that somehow crying about how they aren't capable of getting raid targets will wake up and realize that maybe, just maybe, trying it will be more effective than crying about it. It's your fault you don't bother competing. The bs you hear around these forums is a lot like hearing some minimum wage drug addict complaining about how he doesn't get 6 figures and drive around a ferrari. You get the same opportunity every single other player gets. That isn't the top 2 guilds' fault. It's on you.
To even attempt killing raid mobs here you need to put in a retarded amount of time and effort. Simply put, for a majority of this server its not worth it. This is why you see the server pop fluctuate so often and so extremely. I pray velious isn't too late to fix this, and that variance is removed or re-thought out in such a way that one guild cant possibly monopolize the content for 2 years straight like we have seen since IB beat kunark and left.
__________________
-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
  #4  
Old 06-15-2013, 11:05 AM
Cippofra Cippofra is offline
Sarnak


Join Date: Jun 2011
Posts: 365
Default

Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
To even attempt killing raid mobs here you need to put in a retarded amount of time and effort. Simply put, for a majority of this server its not worth it. This is why you see the server pop fluctuate so often and so extremely. I pray velious isn't too late to fix this, and that variance is removed or re-thought out in such a way that one guild cant possibly monopolize the content for 2 years straight like we have seen since IB beat kunark and left.
I don't see the issue with this. Things in classic took retarded amounts of time. I spent 12+ hours grinding through 59, killing uncontested mobs with a great group. Putting off bathroom breaks, not eating or sleeping. Ditching school for a CR from last night's raid. It's not a game designed for casual players. If you want end game content half your life needs to be devoted to this.

This server, however, is mostly casual players, and a few extremely casual like me that play less than one hour a day. Will never have epic, will never raid, hell probably won't even group. Couldn't care less about the end game scene because that's not what I'm here for. But you can't propose that the staff make everything easier just because more people aren't willing to try harder.
  #5  
Old 06-15-2013, 12:10 PM
Sarius Sarius is offline
Fire Giant


Join Date: May 2013
Posts: 604
Default

It's not that people aren't willing, it is that they are unable. What is the incentive to show up to a raid when it is called when the competition already had a fully buffed raid force camped at the target? This is something that was simply not seen in classic because of no account buying/selling and subscription fees. Non-classic problem needs non-classic solution IMO.
  #6  
Old 06-15-2013, 12:13 PM
Widan Widan is offline
Fire Giant


Join Date: Nov 2009
Posts: 559
Default

It wasn't seen in classic because if you were on a server with people behaving like adults you had a rotation for major raid mobs that all the guilds stuck to.

Just because the staff refuses to implement such a thing (because the players are not mature enough to do it themselves) doesn't mean that it's still not the best solution.
Last edited by Widan; 06-15-2013 at 12:15 PM..
  #7  
Old 06-15-2013, 02:01 PM
Cippofra Cippofra is offline
Sarnak


Join Date: Jun 2011
Posts: 365
Default

So people don't want instances, but they also want an environment where competition with other players doesn't exist. Got it. That makes sense now.
  #8  
Old 06-15-2013, 02:38 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,237
Default

Every time someone refers to "huge timesink" as "competition" I want to invent a device that allows me to stab people in the face over the internet.

There are many games that involve people competing against each other that don't involve sitting on a spawn point for 8 hours or tracking/batphoning etc.

Personally I don't see why we can't all just get along and relive a few memories but if the players and staff are so anxious to turn P1999 into a competitive egotistical epeen fest, they can do it without variance.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
Last edited by Splorf22; 06-15-2013 at 02:41 PM..
  #9  
Old 06-15-2013, 02:53 PM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,785
Default

Quote:
Originally Posted by Lonetree [You must be logged in to view images. Log in or Register.]
Sync raid spawn timers that fall in common windows. Say trak drops, when calculating its new random repop the window for this overlaps with when Cazic is already going to spawn. Have the code that picks the time sync it to spawn exactly when Cazic spawns. This keeps it ~random, keeps it within the same frequency, but gives two guilds a chance since its harder for 1 guild to be in two places at once.
I want to know how you guys even understood wtf lonetree was trying to talk about such that you could reply. This quote is a bunch of jibberish to me. I try to make sense of it, but by the time I get to the third "sentence," my head hurts.
  #10  
Old 06-15-2013, 02:56 PM
Cippofra Cippofra is offline
Sarnak


Join Date: Jun 2011
Posts: 365
Default

Fact is, this is how classic EQ works. Essentially, this is why we all play here. Where are you going to draw the line? Will farming be controlled too? I need a fungi tunic just as much as anyone needs their epic. Need my epic too. But fungis are farmed by everyone for money. Means very few people who actually need one will ever have the opportunity. Since, by common logic around here, this isn't fair to me, I propose people are only allowed to loot one of every valuable item every 60 days. I can't be bothered to work for my fungi tunic so I believe the staff should go out of their way to give me one.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:55 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.