Project 1999

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-   -   Sync raid spawn timers that fall in common windows (/forums/showthread.php?t=112020)

Lonetree 06-14-2013 09:51 PM

Sync raid spawn timers that fall in common windows
 
Sync raid spawn timers that fall in common windows. Say trak drops, when calculating its new random repop the window for this overlaps with when Cazic is already going to spawn. Have the code that picks the time sync it to spawn exactly when Cazic spawns. This keeps it ~random, keeps it within the same frequency, but gives two guilds a chance since its harder for 1 guild to be in two places at once.

Cippofra 06-14-2013 11:28 PM

Or maybe the 400+ people who think that somehow crying about how they aren't capable of getting raid targets will wake up and realize that maybe, just maybe, trying it will be more effective than crying about it. It's your fault you don't bother competing. The bs you hear around these forums is a lot like hearing some minimum wage drug addict complaining about how he doesn't get 6 figures and drive around a ferrari. You get the same opportunity every single other player gets. That isn't the top 2 guilds' fault. It's on you.

Tasslehofp99 06-15-2013 02:56 AM

Quote:

Originally Posted by Lonetree (Post 995151)
Sync raid spawn timers that fall in common windows. Say trak drops, when calculating its new random repop the window for this overlaps with when Cazic is already going to spawn. Have the code that picks the time sync it to spawn exactly when Cazic spawns. This keeps it ~random, keeps it within the same frequency, but gives two guilds a chance since its harder for 1 guild to be in two places at once.

Quote:

Originally Posted by Cippofra (Post 995221)
Or maybe the 400+ people who think that somehow crying about how they aren't capable of getting raid targets will wake up and realize that maybe, just maybe, trying it will be more effective than crying about it. It's your fault you don't bother competing. The bs you hear around these forums is a lot like hearing some minimum wage drug addict complaining about how he doesn't get 6 figures and drive around a ferrari. You get the same opportunity every single other player gets. That isn't the top 2 guilds' fault. It's on you.

To even attempt killing raid mobs here you need to put in a retarded amount of time and effort. Simply put, for a majority of this server its not worth it. This is why you see the server pop fluctuate so often and so extremely. I pray velious isn't too late to fix this, and that variance is removed or re-thought out in such a way that one guild cant possibly monopolize the content for 2 years straight like we have seen since IB beat kunark and left.

Cippofra 06-15-2013 11:05 AM

Quote:

Originally Posted by Tasslehofp99 (Post 995348)
To even attempt killing raid mobs here you need to put in a retarded amount of time and effort. Simply put, for a majority of this server its not worth it. This is why you see the server pop fluctuate so often and so extremely. I pray velious isn't too late to fix this, and that variance is removed or re-thought out in such a way that one guild cant possibly monopolize the content for 2 years straight like we have seen since IB beat kunark and left.

I don't see the issue with this. Things in classic took retarded amounts of time. I spent 12+ hours grinding through 59, killing uncontested mobs with a great group. Putting off bathroom breaks, not eating or sleeping. Ditching school for a CR from last night's raid. It's not a game designed for casual players. If you want end game content half your life needs to be devoted to this.

This server, however, is mostly casual players, and a few extremely casual like me that play less than one hour a day. Will never have epic, will never raid, hell probably won't even group. Couldn't care less about the end game scene because that's not what I'm here for. But you can't propose that the staff make everything easier just because more people aren't willing to try harder.

Sarius 06-15-2013 12:10 PM

It's not that people aren't willing, it is that they are unable. What is the incentive to show up to a raid when it is called when the competition already had a fully buffed raid force camped at the target? This is something that was simply not seen in classic because of no account buying/selling and subscription fees. Non-classic problem needs non-classic solution IMO.

Widan 06-15-2013 12:13 PM

It wasn't seen in classic because if you were on a server with people behaving like adults you had a rotation for major raid mobs that all the guilds stuck to.

Just because the staff refuses to implement such a thing (because the players are not mature enough to do it themselves) doesn't mean that it's still not the best solution.

Cippofra 06-15-2013 02:01 PM

So people don't want instances, but they also want an environment where competition with other players doesn't exist. Got it. That makes sense now.

Splorf22 06-15-2013 02:38 PM

Every time someone refers to "huge timesink" as "competition" I want to invent a device that allows me to stab people in the face over the internet.

There are many games that involve people competing against each other that don't involve sitting on a spawn point for 8 hours or tracking/batphoning etc.

Personally I don't see why we can't all just get along and relive a few memories but if the players and staff are so anxious to turn P1999 into a competitive egotistical epeen fest, they can do it without variance.

Tecmos Deception 06-15-2013 02:53 PM

Quote:

Originally Posted by Lonetree (Post 995151)
Sync raid spawn timers that fall in common windows. Say trak drops, when calculating its new random repop the window for this overlaps with when Cazic is already going to spawn. Have the code that picks the time sync it to spawn exactly when Cazic spawns. This keeps it ~random, keeps it within the same frequency, but gives two guilds a chance since its harder for 1 guild to be in two places at once.

I want to know how you guys even understood wtf lonetree was trying to talk about such that you could reply. This quote is a bunch of jibberish to me. I try to make sense of it, but by the time I get to the third "sentence," my head hurts.

Cippofra 06-15-2013 02:56 PM

Fact is, this is how classic EQ works. Essentially, this is why we all play here. Where are you going to draw the line? Will farming be controlled too? I need a fungi tunic just as much as anyone needs their epic. Need my epic too. But fungis are farmed by everyone for money. Means very few people who actually need one will ever have the opportunity. Since, by common logic around here, this isn't fair to me, I propose people are only allowed to loot one of every valuable item every 60 days. I can't be bothered to work for my fungi tunic so I believe the staff should go out of their way to give me one.


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