![]() |
|
#71
|
|||
|
the reason that the duration was "random" between 0 and 12 seconds is because of how the tick mechanics work on an EQ server
let's say you get a proc the instant after the server ticks, and your proc is lucky and is 2 ticks, you'd get the full 12 second duration before both server ticks happen let's say you get a proc the moment just before the server ticks, and it's a 1 tick proc, that's when you'd see the 0-1 second "instantaneous" stun a proc that's 1 tick and happens 2 seconds after the server tick would yield a 4 second stun, et cetera at least, i'm pretty sure that's how it's supposed to work | ||
|
|
|||
|
#72
|
|||
|
no just spitting facts
cant count how many times my skean has been resisted tstaff unresistable | ||
|
Last edited by Andis; 07-22-2013 at 11:22 AM..
|
|
||
|
#73
|
|||||
|
Quote:
Making someone at 100 resist completely resist nukes will make every caster crap. I haven't really tried the resist but if you have around 150-200 in fire/cold you should probably partial 20-60% of every nuke, atleast 80% of the time.
__________________
Quote:
Wipe it clean. | ||||
|
|
|||||
|
#74
|
|||
|
personally i have only resisted skean like once before from a lower level player, and have been skeaned quite a few times
the proc late is much lower because A) it seems to have a lower procrate than tstaff in general and B) weapons in your offhand get their proc rate cut in half also, as a monk who is forced to wear nothing but MR gear due to the silly situation with roots, snares, and stuns on this server, my poison resist is very lacking, but i should still see pretty good resist rates of skean, and if i have a resist poison or better yet a DMF, i should never get hit by it | ||
|
|
|||
|
#75
|
|||
|
if you're going for the pure classic approach, then that seems to be the way to go, which is the most consistent with the dozens of posts on just those allakhazam pages
personally, for the sake of balance reasons, i think that having a chance at 12 seconds is still far too long to make any sort of sense as long as the other broken overpowered stuff gets fixed too i'd say that somewhere between 1 and 6 seconds would be good, anything more than that would still heavily fall under the "pray for a proc" pvp standard that we're currently in, which would just be a change from 1 to 2 ticks to 1 tick | ||
|
|
|||
|
#76
|
|||
|
Proc rate seems reasonable on skean - lower stun duration to whatever Tstaff turns into and make it more resistable if needed meh.
It should be addressed also. | ||
|
|
|||
|
#77
|
|||
|
The grandmaster hit the nail on the head here. Resists wouldn't be so bad if we weren't already forced to stack MR just for a CHANCE at resisting root and other disables. How are you going to keep MR high enough and FR or CR to partial effectively? Also with the incoming 255 resist cap, good luck.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
|
|
|||
|
#78
|
|||
|
Skean is more reasonably resisted but doesnt change the fact that duration is too long. If u eat it u just waych yourself spin to death.
| ||
|
|
|||
|
#79
|
||||
|
Quote:
Maybe one day y'all will tackle/ask for feedback on other obviously broken PvP mechanics like spells that have no range or line of sight check, mage bolts, earth pet, et cetera. But hey, it's a start! | |||
|
|
||||
|
#80
|
|||
|
Thanks for doing this. T-staff monks are like superhumans on this server everyone else must run from or die.
Please....just fix the t-staff as quickly as you can. There are obviously other problems but that would make a huge difference in itself. <3 | ||
|
|
|||
![]() |
|
|