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  #61  
Old 07-22-2013, 03:04 AM
Smedy Smedy is offline
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Was tstaffed once on live and can say, i survived it, as a mage. Can't remember any more details then that, but considering i survived i'm pretty sure the stun wasn't more than 4-5 seconds as it was mass pvp and they sucked at assisting.

I know this thread is only for tstaff but please consider taking a look at AE nukes (no range check) and bard high sun spell, keep doing gods work nilbog, pras
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  #62  
Old 07-22-2013, 05:53 AM
Silent Silent is offline
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While other things like pillar range check would be nice, if nilbog wants it to stay on topic ill gladly settle for half a fix in pvp right now vs none. Pretty much Colgate nailed it on the head with the stun timer being a random duration up to 2 ticks(rarely) with its DD being basically unresistable. One thing that needs to definitely be looked at is why first swing attacks proc so often, The amount of tstaff procs you see when theres 2+ tstaff monks is ridiculous. Very high chance to proc when your auto attack on/off jousting players, Compared to the monks ive grouped with in PVE leaving auto attack on.
  #63  
Old 07-22-2013, 07:42 AM
FaithlessKR FaithlessKR is offline
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Quote:
Originally Posted by Mingo [You must be logged in to view images. Log in or Register.]
The damage was irresistable but the stun portion was resistable. The 0-12 thing is legit, it's a tick based thing that was an MR check like a dot (do i you stay stunned, check the MR formula) etc.
Bolded is incorrect. Neither portion was, and is still even now, resistable (unless you are referring to raid bosses/mobs that are immune to stun effects, or any discs that might have made someone immune to stun).

The stun itself did go off of ticks, it was a 1-2 tick stun, and ticks are as I'm sure most of you are aware always going. So the 0, 6 and 12 second stun thing is completely false. Just like sitting down you dont always have to wait 6 seconds to get the mana tick in, the tick could happen 1-6 seconds into the proc, allowing for a maximum of 2 ticks of spin (not 3).
  #64  
Old 07-22-2013, 09:53 AM
Thrilla Thrilla is offline
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Anything less than 6 seconds is a lie. 6-10 random duration maybe up to 12.

Never forget, wish I could find proof but the Jinxat/Ehunogor combo on Rallos Zek during Velious era was deadly and it all started with a t-staff proc lasting just enough to /innerflame, /duelist and kill anybody within that duration.

It is extremely OP in it's current state here but please don't over compensate and nerf it to oblivion
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  #65  
Old 07-22-2013, 10:03 AM
Mingo Mingo is offline
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You're both just wrong. I Tstaffed tons of people that just spun once around and walked away on live.
  #66  
Old 07-22-2013, 10:09 AM
Bazia Bazia is offline
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fix earth pets
  #67  
Old 07-22-2013, 10:16 AM
Agatha Agatha is offline
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Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
fix earth pets
they already did.

edit: also if any of u fucks think tstaff going to be nerfed to acceptable rates on this pvp server u have another thing coming, just think who exactly wields one on this server.
  #68  
Old 07-22-2013, 10:18 AM
Bazia Bazia is offline
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when i haven't noticed any differences (aka level 49+ earth pet is god)
  #69  
Old 07-22-2013, 10:52 AM
Andis Andis is offline
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tstaff better get fixed - classic or not , it ruins this servers pvp - procs way too much, lasts way too long, and seen proc alot upon first hit.

skean - gets resisted enough, i think is ok
  #70  
Old 07-22-2013, 11:14 AM
mostbitter mostbitter is offline
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Quote:
Originally Posted by Andis [You must be logged in to view images. Log in or Register.]
tstaff better get fixed - classic or not , it ruins this servers pvp - procs way too much, lasts way too long, and seen proc alot upon first hit.

skean - gets resisted enough, i think is ok
cus im a rogue
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