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  #31  
Old 10-08-2012, 02:37 AM
Smedy Smedy is offline
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The only thing needed to be done to tstaffs is making it more rare, the proc is a equalizer, helps underdogs fucking up some serious neckbeards with 15 chins.

You fucks should be happy there's no ranger with the windstriker bow + 50% clicky haste cloak + 900 DD proc weapons.

If you newbs didnt know tstaff would change things up in kunark you suck at everquest. I made a monk for one reason, tstaff, i put all my points into dex for one reason, tstaff. This is the advantage of having played the game before.
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  #32  
Old 10-08-2012, 03:51 AM
Cwall Cwall is offline
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king swede dunking on mexican bluebies with no game
  #33  
Old 10-08-2012, 04:29 AM
jeffd jeffd is offline
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need to get another one so i can make anklestaff tbqh
  #34  
Old 10-08-2012, 08:01 AM
Dullah Dullah is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
The only thing needed to be done to tstaffs is making it more rare, the proc is a equalizer, helps underdogs fucking up some serious neckbeards with 15 chins.

You fucks should be happy there's no ranger with the windstriker bow + 50% clicky haste cloak + 900 DD proc weapons.

If you newbs didnt know tstaff would change things up in kunark you suck at everquest. I made a monk for one reason, tstaff, i put all my points into dex for one reason, tstaff. This is the advantage of having played the game before.
If you think everyone short of Mellowyellow didn't know this before the server was created, you're kiddin yourself. Wow, you had the foresight to pump dex, did you figure this out while wearing your mensa windbreaker? Clearly such mental prowess at the character select screen should be awarded an "I win" button.

In kunark-velious, the potential of the t-staff wasn't known by most, and how to farm them was almost entirely a mystery. Like other things that were nerfed, tstaff gave a serious advantage that completely imbalanced a class in pvp akin to melee being able to insta dispel all your buffs (egg shaped pumice). Had they been as prevalent on live pvp servers as they are today, they'd have been nerfed.

Whether anything would even be done about it even if we all agreed is anyones guess. I think the simplest solution would be to put the spell in line with all other spell damage and effects and to shorten the duration in pvp. Every other spell lasts a fraction of its time in pvp as it does in pve, so why not this proc thats already unresistable?
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  #35  
Old 10-08-2012, 09:24 AM
Smedy Smedy is offline
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Mad ramblings of a wizard who got use to 1 shotting melees for the past 12 months, and when finally melees start gainging some power (which they knew was gonna happen) they cry.

Move along sir, or roll monk/ranger and get your weapon ready son.
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you clean plaque off peoples teeth for a living and are only able to do that because your daddy hired you. your waist is also wider than your shoulders and you’re 5’2.
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  #36  
Old 10-08-2012, 11:05 AM
Nirgon Nirgon is offline
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Cries for unclassic changes.

Fix resists, leave tstaff alone.

The only "change" needed is you might need a shoe horn on entry for the next time Smedy's size 13 1/2 swede iksar dong comes up in ya.
  #37  
Old 10-08-2012, 11:09 AM
Humerox Humerox is offline
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C'mon guys...how can you seriously argue the T-staff doesn't need some kind of nerf?

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  #38  
Old 10-08-2012, 01:08 PM
Dullah Dullah is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Cries for unclassic changes.

Fix resists, leave tstaff alone.

The only "change" needed is you might need a shoe horn on entry for the next time Smedy's size 13 1/2 swede iksar dong comes up in ya.
I believe you played Everquest, and thus you know pvp didn't involve t-staffs determining the outcome of every encounter they come into play. That is the often the reality of r99 pvp atm. Its great and all, because we generally have 2 t-staffs to 1, but to pretend its classic because the mechanic of the proc is working correctly, is to overlook all the other more important factors in EQ pvp like personal player skill and tactics.

Right now its, "ok guys, looks like they outnumber us in t-staffs 2-1, so we are going to have to scrap our plans and wait till we can get further t-staff reinforcements."

Slight exaggeration, but only slightly.
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  #39  
Old 10-08-2012, 01:25 PM
Labanen Labanen is offline
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we got most T-staffs and most high level monks. We got the most to win by keeping the current status... but its just pointless to have something that OP in game, it certainly doesnt encourage the PVP, which is sad since we finally got another guild up and running who want to engage in these battles.
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  #40  
Old 10-08-2012, 01:51 PM
EdwardCullen EdwardCullen is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
I believe you played Everquest, and thus you know pvp didn't involve t-staffs determining the outcome of every encounter they come into play. That is the often the reality of r99 pvp atm. Its great and all, because we generally have 2 t-staffs to 1, but to pretend its classic because the mechanic of the proc is working correctly, is to overlook all the other more important factors in EQ pvp like personal player skill and tactics.

Right now its, "ok guys, looks like they outnumber us in t-staffs 2-1, so we are going to have to scrap our plans and wait till we can get further t-staff reinforcements."

Slight exaggeration, but only slightly.
Kind of like conflag wands. Of course that wasn't an issue when you were a Wizard.
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