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#1
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Sure there will be some people pufs that don't like it but they can always go play WoW. | |||
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#2
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It wasn't impossible to do...
Not only did we use to AoE Dok on live but CoM, Seb, and Guk. And I have personally done it in all those zones plus skyfire, burning woods, droga, fear, hate, solb and sola on this server and probably more zones if I thought about it longer. Some of the mechanics and pathing is actually incorrect here but it's more to the benefit of the players so ya they did a really great job at keeping things classic here but at the same time either intentionally or unintentionally limiting the number of zones people can effectively aoe. | ||
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#3
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I have found no evidence, no posts, no video's, not anything of classic AoE of 100 to 180+ mobs in Chardok and lots of evidence to show it was not possible. If people were able to do it it would have been posted (and nerfed soon after) but it was never posted and there is no evidence. Normal AoE sure. The majority of mobs in Chardok. Nope. | |||
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#4
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Thats the reason people didn't do it then - hardware / software / and connection... 180 mobs would have blown up my pc back then we had to keep the pulls smaller. Your not taking into account we have been doing this for years and know exactly where every single mob spawns the exact time every mob spawns the route they take and how long it takes each mob to get to a certain point. If you ever get a chance to check out Chardok you should stop in with your 2010ish era pc and tell me you don't drop FPS big time looking at 180 mobs getting smoked by 8 people. | |||
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#5
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#6
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The bards I knew did something called "Swarm kiting" which involved charming mobs in a pack of other mobs that would social onto the charmed mob and beat it down to low health in 1 second. The bard would just break charm with gazughi ring before mob died and charm a new one, repeating this until all the mobs were low enough health that he could finish them with an AE. It was pretty baller, but I remember if you stared into your "Swarm" for too long your computer would usually lag out so bad that you'd get facefucked.
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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#7
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#8
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Thing is, we had to deal with the leashing problem in fungus grove and it never stopped the AE groups... just slows down the pulling.
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#9
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#10
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__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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