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  #31  
Old 07-21-2013, 05:04 PM
Loli Pops Loli Pops is offline
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Please fix max range Pillar. As a Druid even I think it is unfair to land a killing Pillar even though a target has run out of range. Thank you for reaching out to the community. We need some love.
  #32  
Old 07-21-2013, 06:33 PM
Mingo Mingo is offline
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The damage was irresistable but the stun portion was resistable. The 0-12 thing is legit, it's a tick based thing that was an MR check like a dot (do i you stay stunned, check the MR formula) etc.

I used this constantly on my monk on VZ from Kunark through Luclin and then again in late PoP when the Ton Po's came from the shitty gold tickets. The proc was useful into PoP with bard groups, we would go 80-on-80 in PoTimeA and if Zephyros had 6 Ton Po monks on with 6 bards it was a real fight against Defiant.

The procrate was massively lower than i see it on this server though. I would go 4-5 minute joust fights against other melees in PoP and see 1 proc or none constantly. It was a toss-up against another melee to try to proc Ton Po at 40% and burn with IF or just keep jousting with weapons like Vanazir's or whatever. Was literally a crap shoot, with 255 dexterity and AA's that modified procrate, to try to effectively land procs in jousting battles.
  #33  
Old 07-21-2013, 06:48 PM
Nizzarr Nizzarr is offline
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I wouldnt mind a t-staff/skean change but on live I also completely resisted non-lure nukes with ~100 fr/cr.

Some things needs to go hand in hand and PVP changes need to be all done at the sametime if possible.
  #34  
Old 07-21-2013, 06:52 PM
Thrilla Thrilla is offline
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I played a friends monk during Kunark - Velious era and can say with confidence it was a random duration 6 to 12 second stun. Anybody saying anything less than 6 seconds just wants it nerfed beyond what it was in classic.

but do agree that it shouldn't be implemented as single thing, should be a "PvP" patch that fixes many things such as no range pillars, skean's, etc. As far as rarity I believe it is just as rare here but now n days people know all possible spawn points and how to farm it where as in classic that information wasn't as readily available to people.
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  #35  
Old 07-21-2013, 06:53 PM
Combobreaker Combobreaker is offline
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ez fix would be

make them all random 1-12 second stun with the CORRECT resist check.

tstaff unresistable random duration, same for windstriker.
skean ez resist at 90+ poison 1-12 duration
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  #36  
Old 07-21-2013, 06:59 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
I wouldnt mind a t-staff/skean change but on live I also completely resisted non-lure nukes with ~100 fr/cr.

Some things needs to go hand in hand and PVP changes need to be all done at the sametime if possible.
In the perfect world I'd fix everything all at once and say done. That's just not how it works. If we can fix 3 weapons without recoding the entire resist system, then that's what will happen.

The following are being investigated for pvp duration changes : Tranquil Staff, Trochilic's Skean, Windstriker.
  #37  
Old 07-21-2013, 07:03 PM
SamwiseRed SamwiseRed is offline
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Searyx posted somewhere about stun duration. Confimed classic monk with a staff on live so his word is as good as a random alla post
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  #38  
Old 07-21-2013, 07:18 PM
Colgate Colgate is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
In the perfect world I'd fix everything all at once and say done. That's just not how it works. If we can fix 3 weapons without recoding the entire resist system, then that's what will happen.

The following are being investigated for pvp duration changes : Tranquil Staff, Trochilic's Skean, Windstriker.
don't think adding a range check to targeted AE spells requires an overhaul of the resist system and would solve the largest issue on red99
  #39  
Old 07-21-2013, 07:25 PM
Nirgon Nirgon is offline
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Nilbog has it right.

Casters get focused down and murdered quick with or without tstaff / skean.

Instagib pray for proc pvp is really bad.
  #40  
Old 07-21-2013, 07:26 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
don't think adding a range check to targeted AE spells requires an overhaul of the resist system and would solve the largest issue on red99
Wrong thread.

Perhaps here? I said it was being investigated for changes.
https://www.project1999.org/forums/s...=107089&page=2


Every time I have tried to help with pvp bugs, it turns into a jumbled mess of everything except what I asked. Being one of the only people that can help you guys with this, I strongly suggest staying on topic.
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