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#1
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Quote:
__________________
Original Minyin
Original Tattersail | |||
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#2
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#3
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Research posted in rants and flames is sort of like writing out the cure to cancer on a piece of shit.
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#5
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Well supposedly he had posted this in the bug report forums also. I'm thinking nothing came of that, but I had to ask.
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#6
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The way I see it bug reports should present evidence and state the issue without personal opinion. Its been bought to the devs attention. Completely up to them what they do with it. Posting this thread was more for enjoyment than anything else, although Im sure a dev or two have taken a look. | |||
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#7
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What I really wanna know is.... where are you all getting these magical 180+ mobs, 200 mobs numbers from?? The highest pull I've ever seen was 154 done by yours truly. I parse every single puller I see and standard is 121-128.
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#8
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this thread was a good read until page 4 or 5 then it became TLDR
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#9
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12 steps... pretty sure that's something you prolly need to take before reading my links. I didn't claim 12 steps, someone back in 2000 claimed "a couple of dozen feet out of casting range". By my reckoning, a couple of dozen feet out of casting range would be 24 steps + casting range you damn retard lol. | |||
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#10
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We have about 10 links from different boards all in the day saying there was lazy aggro meaning if you got out of range the mob would stop chasing you. We have evidence though unverified of someone who wrote in 2000 that it was a couple of dozen feet out of casting range. We have 3 or 4 posts from different sources saying that for a year after Kunark was released assist range (call for help from a mob) was greater than chase range. We have Sony saying that that was as intended. We then have Sony a year later saying it was a bug. If chase range has been huge like you claim then when you attacked a mob that mob mob would have called for help in Chardok or any other zone in Kunark. Given your claim that chase range was huge and given that we know, from contemporaneous posts and Sony saying it was call for help range was greater than chase range, you would have aggroed every mob in chase range by attacking a single mob. Since that never happened, the whole of Kunark would have be completely broken we can assume that chase range was pretty damn small, which seems to verify the claim of the poster who said it was "a couple of dozen feet out of casting range". Your strawman argument that I never aoe'd or whatever is nonsense. I played multiple characters to 80 in EQ from the close to beginning of vanilla. I was in a raiding guild and we pulled the Overking to zone many times which is why when I heard about what you are doing in Chardok here I knew it was a bug. Getting just the Overking to zone was a nightmare because if you ran to far he'd go back to spawn, if you stayed close he'd cast blind and other spells on you and kill you, you had to fairly skilfully manage him the entire way up to the zonein. Trying to do that with 180 mobs, a good percentage of which were casters, would be 180 times harder, in fact it would be completely impossible without dying or losing the mobs to lazy aggro. The way to do it was to run him up, when he stopped to cast you had to stop, duck round a corner to prevent being cast on, wait for him and so on. There's no way you can do that with even 50 mobs because half of them are melee and will pound you while the other are trying to cast on you. You get it now? | |||
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