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  #1  
Old 07-14-2014, 12:40 PM
kenzar kenzar is offline
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Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
Have to necro this thread due to my morbid curiosity. What has happened, if anything, with your official petition side of this Ikon? Anything to update us on?
dude, he won and we lost.
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Old 07-14-2014, 01:13 PM
Glenzig Glenzig is offline
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Originally Posted by kenzar [You must be logged in to view images. Log in or Register.]
dude, he won and we lost.
I hadn't heard that anything had actually changed. People are still selling chardok proxies, so I'm assuming that nothing has been done yet from the staff. Just wondering if, since he was so proud of his research, if he could let us know if there is anything in the works on the official side of this.
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Old 07-14-2014, 01:18 PM
zanderklocke zanderklocke is offline
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Research posted in rants and flames is sort of like writing out the cure to cancer on a piece of shit.
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Old 07-14-2014, 01:42 PM
Laugher Laugher is offline
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Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
Research posted in rants and flames is sort of like writing out the cure to cancer on a piece of shit.
lol'd irl
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  #5  
Old 07-14-2014, 02:05 PM
Glenzig Glenzig is offline
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Well supposedly he had posted this in the bug report forums also. I'm thinking nothing came of that, but I had to ask.
  #6  
Old 07-19-2014, 04:57 AM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
Well supposedly he had posted this in the bug report forums also. I'm thinking nothing came of that, but I had to ask.
i posted bug reports on both zonewide pet commands and the missing lazy aggro mechanics. Didnt mention the Chardok exploit.

The way I see it bug reports should present evidence and state the issue without personal opinion.

Its been bought to the devs attention. Completely up to them what they do with it.

Posting this thread was more for enjoyment than anything else, although Im sure a dev or two have taken a look.
  #7  
Old 10-10-2014, 02:10 PM
yeaboykk yeaboykk is offline
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What I really wanna know is.... where are you all getting these magical 180+ mobs, 200 mobs numbers from?? The highest pull I've ever seen was 154 done by yours truly. I parse every single puller I see and standard is 121-128.
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Old 10-10-2014, 03:47 PM
runlvlzero runlvlzero is offline
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this thread was a good read until page 4 or 5 then it became TLDR
  #9  
Old 07-02-2014, 07:45 AM
Ikonoclastia Ikonoclastia is offline
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Originally Posted by PhilMcKracken [You must be logged in to view images. Log in or Register.]
This fucking guy......I think arguing with this guy is like arguing with a retard, you can't win. He will always think he knows more about the game and furthermore, he thinks he knows everything to an exact degree when really he is just taking a guess and reading what other people wrote. He has never done AoE on live in that era so he obviously doesn't know much. He claims the agro range was something like 12 steps but that is absolutely retarded, 12 steps and you can still see the mob almost right on you. 12 steps isn't shit in EQ, that's like distance between people standing in the EC tunnel at T1. Dude also never shuts up, claiming to be all knowing and wanting to experience the game but has yet to experience over 50% of it. AE has always been a thing, it always will be. It is on a larger scale because people know mechanics better, faster connections, everything. The server will never be classic because 15 years has past. If you think people had 15 years on a pure classic server with all the mechanics you stated they wouldn't figure out some way to AoE 90+ mobs by then , then your fucking retarded. Also, pulling shit out of some online board doesn't make you right, these were just opinions back in the day and people had a fuck load of them. You can find several guides that say opposite shit based on that era and if you didn't experience just shut up already.
Lol this is getting better.

12 steps... pretty sure that's something you prolly need to take before reading my links.

I didn't claim 12 steps, someone back in 2000 claimed "a couple of dozen feet out of casting range".

By my reckoning, a couple of dozen feet out of casting range would be 24 steps + casting range you damn retard lol.
  #10  
Old 07-02-2014, 08:09 AM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by PhilMcKracken [You must be logged in to view images. Log in or Register.]
Even at 12 seconds of running from a tree you are still in very close view pane of the tree. That would allow you to only travel 1/1000 of a zone before losing the mob. Still doesn't add up. Also if you don't remember infamous trains of Blackburrow and shit like that. If this were true, trains would be nothing and people would be able to get away from 3 mobs pretty easy. Instead if you remember anything about classic EQ, trains coming up from newbie zones like Blackburrow were common as hell and it would be something like 12+ mobs from the pit even with people killing half the shit or more in the zone so your logic is flawed. Experience more, talk less.
Well now your being more respectful I'll explain some things to you.

We have about 10 links from different boards all in the day saying there was lazy aggro meaning if you got out of range the mob would stop chasing you.

We have evidence though unverified of someone who wrote in 2000 that it was a couple of dozen feet out of casting range.

We have 3 or 4 posts from different sources saying that for a year after Kunark was released assist range (call for help from a mob) was greater than chase range.

We have Sony saying that that was as intended.

We then have Sony a year later saying it was a bug.

If chase range has been huge like you claim then when you attacked a mob that mob mob would have called for help in Chardok or any other zone in Kunark. Given your claim that chase range was huge and given that we know, from contemporaneous posts and Sony saying it was call for help range was greater than chase range, you would have aggroed every mob in chase range by attacking a single mob. Since that never happened, the whole of Kunark would have be completely broken we can assume that chase range was pretty damn small, which seems to verify the claim of the poster who said it was "a couple of dozen feet out of casting range".

Your strawman argument that I never aoe'd or whatever is nonsense. I played multiple characters to 80 in EQ from the close to beginning of vanilla.

I was in a raiding guild and we pulled the Overking to zone many times which is why when I heard about what you are doing in Chardok here I knew it was a bug. Getting just the Overking to zone was a nightmare because if you ran to far he'd go back to spawn, if you stayed close he'd cast blind and other spells on you and kill you, you had to fairly skilfully manage him the entire way up to the zonein. Trying to do that with 180 mobs, a good percentage of which were casters, would be 180 times harder, in fact it would be completely impossible without dying or losing the mobs to lazy aggro.

The way to do it was to run him up, when he stopped to cast you had to stop, duck round a corner to prevent being cast on, wait for him and so on. There's no way you can do that with even 50 mobs because half of them are melee and will pound you while the other are trying to cast on you. You get it now?
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