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  #241  
Old 07-04-2014, 10:31 PM
Gaffin 7.0 Gaffin 7.0 is offline
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lol tassle a idiot, mobs have never leashed in eq ever
  #242  
Old 07-04-2014, 10:41 PM
Tasslehofp99 Tasslehofp99 is offline
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Mobs deffinetly stopped chasing you after a certain distance there isn't even a question of whether pr not that's true. I guess the main question is when was it implemented?


I deffinetly remembers using it to escape mobs on live in kunark to velious era.
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  #243  
Old 07-04-2014, 10:44 PM
Gaffin 7.0 Gaffin 7.0 is offline
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got prof? just like the rogue hide nerf there is none. just what we need more tmo with false information
  #244  
Old 07-04-2014, 10:48 PM
Tasslehofp99 Tasslehofp99 is offline
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Was great for zones like west wastes when you got adds you couldn't handle.


I know for a fact that cobalt scar wasn't big enough to do it in as well. Spent a lot of time hunting there and even if you snared a mob at skyshrine end and ran with sow to SG you couldn't get enough distance for the mob to drop. Kind of a minor mechanic though, suprised the OP really thinks it's implementation would affect much.
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Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
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  #245  
Old 07-04-2014, 10:49 PM
Tasslehofp99 Tasslehofp99 is offline
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Quote:
Originally Posted by Gaffin 7.0 [You must be logged in to view images. Log in or Register.]
got prof? just like the rogue hide nerf there is none. just what we need more tmo with false information

I don't care enough to go looking for it but incase you missed it the OP provided a decent amount of evidence that it was in game at some point.
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Gigglepurr - 60 Shaman
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  #246  
Old 07-05-2014, 12:09 AM
Shinko Shinko is offline
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hey you know what else is not classic,

this fucking server

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  #247  
Old 07-05-2014, 12:31 AM
Tameth Tameth is offline
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holy shit I keep laughing at your avatar gif, Xavruul
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  #248  
Old 07-06-2014, 07:45 AM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Was great for zones like west wastes when you got adds you couldn't handle.


I know for a fact that cobalt scar wasn't big enough to do it in as well. Spent a lot of time hunting there and even if you snared a mob at skyshrine end and ran with sow to SG you couldn't get enough distance for the mob to drop. Kind of a minor mechanic though, suprised the OP really thinks it's implementation would affect much.
The evidence I provided suggested there were different lazy aggro ranges depending on zone. One poster suggested that lazy aggro range was about visual range in LOIO. Another suggested it was about visual range in WW. Another stated it was "a couple of dozen feet out of casting range" in Chardok. Given that npc's didn't have max casting ranges

Quote:
------------------------------
June 12, 2002
------------------------------

** NPC Spell Caster Changes **

- NPCs are now bound by spell casting distance rules, meaning that an
NPC's spell will no longer connect from halfway across the zone
then that would mean "a couple of dozen feet out of (PC) casting range".

So I do believe that it would make a significant difference to being able to train almost the whole of Chardok into your AoE if it was changed to be classic lazy aggro.
  #249  
Old 07-06-2014, 09:07 AM
azxten azxten is offline
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+1 mobs stopped chasing if you got a certain distance away

I don't know if this was implemented much later or what but it definitely happened. I have many memories of this in OT trying to pull back to ramp group and mobs would disengage.
  #250  
Old 07-06-2014, 10:25 AM
bigshowtime bigshowtime is offline
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Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
+1 mobs stopped chasing if you got a certain distance away

I don't know if this was implemented much later or what but it definitely happened. I have many memories of this in OT trying to pull back to ramp group and mobs would disengage.

Mobs never leashed u bluebie maggots

I trained on eq by sending a pet in and gating to a zone line
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