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  #211  
Old 07-03-2014, 12:46 PM
Lazie Lazie is offline
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Quote:
Originally Posted by Ikonoclastia [You must be logged in to view images. Log in or Register.]
I'd love to see a monk do this.
Monks already do do it...
  #212  
Old 07-03-2014, 12:48 PM
Man0warr Man0warr is offline
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Originally Posted by DetroitVelvetSmooth [You must be logged in to view images. Log in or Register.]
This... is actually a good point. Unfortunately circular logic tho - There are no groups in Charkok because the AoE is there, and the AoE can operate because there are no groups. People don't consider it an option, not because its a "bad zone" but because it is known to be monopolized. When KC is jammed up groups would love to be able to go roll thru chardok but no one wants to get in a fight with obviously more powerful people.
Also, by your logic there is no such thing as a mechanic exploit, and I think people might disagree with that sentiment as well.
No one groups there because the mobs suck to kill, the exp is low, the loot stinks, and CR is difficult. No one grouped there before Chardok AE began, except to get pipe for monk epic.

There is a reason Chardok was one of the first zone revamps in Velious, to fix all these issues (mostly the loot part).
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  #213  
Old 07-03-2014, 12:53 PM
fishingme fishingme is offline
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Quote:
Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
I have never participated in Chardok AoE, so I have no skin in the game.

If the GMs wanted to shut it down, it would be shut down.

Chardok AoE exists on the server because it is possible with the current mechanics of the game. It does not break any rules as long as it is not interrupting a person/group trying to level/camp some of the mobs there.

The GMs/developers don't care about whether Sony would or would not have eliminated this from the game with patches because they didn't like how much experience players were getting. The GMs care about creating a classic environment, this includes the good and the bad mechanics that were in the game prior to them being patched out. If someone can prove this wasn't possible in classic, they should post in the bugs section with concrete evidence. Because something was not done on live in the classic time period is not evidence that it could not be done.

Debating the merits of whether something is in the spirit of the game or not holds no value, as the only thing that matters is whether or not something was or was not possible in terms of classic live mechanics. I've seen a lot of evidence posted in this thread, but this evidence does nothing if it is not posted in the bugs section to explain to the developers why something should or should not be possible.

Every player plays this game for different reasons, so as long as long as they are playing within the mechanics of the game and not disrupting another player's experience, there is no fowl play that is punishable. If a player was trying to group in Chardok and the AoE group kept interrupting them without some compromise, this would be grounds for a GM to intervene upon petition, but as I'm currently aware, this has not been a situation for anyone.

The original poster can attack Chardok AoE in two ways if he does not like it. He can either post bugs in the bugs section of the forum with his evidence, or he can try to group there and petition to GMs if the AoE group is not respecting his desire to group at a certain camp or compromise with him. If neither of these things have happened, this whole thread just seems like wasted space.
Pretty easy to prove actually, one is that mobs wouldn't chase you after a certain distance past their spawn point. Two, there used to be groups in chardok, three, IIRC servers were hosted on at max a t1 connection while all of us were limited to dial up or DSL which maxxes at 70kb/s and like a 600 MHz CPU with 512mb ram and a 8-32mb videocard
  #214  
Old 07-03-2014, 12:55 PM
Tewaz Tewaz is offline
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[QUOTE=There is a reason Chardok was one of the first zone revamps in Velious, to fix all these issues (mostly the loot part).[/QUOTE]

No one would be there anyways.
  #215  
Old 07-03-2014, 12:58 PM
Dr3am Dr3am is offline
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Default Groups in Chardok?

"Two, there used to be groups in chardok"

Ummm I've been playing a long ass time and there has never been a time that Chardok was camped for regular groupage. Occassional groups to camp Monk pipes or for Royals, but never exp groups.
  #216  
Old 07-03-2014, 01:00 PM
zanderklocke zanderklocke is offline
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Quote:
Originally Posted by fishingme [You must be logged in to view images. Log in or Register.]
Pretty easy to prove actually, one is that mobs wouldn't chase you after a certain distance past their spawn point.
Post in bugs forum and compile the evidence from this thread.

Quote:
Originally Posted by fishingme [You must be logged in to view images. Log in or Register.]
Two, there used to be groups in chardok.
This can still happen and people can petition the GMs if the AoE groups will not let people group there. No one is really trying this. Who cares if the AoE players get upset? Everyone has to abide by the Play Nice Policy.

Quote:
Originally Posted by fishingme [You must be logged in to view images. Log in or Register.]
three, IIRC servers were hosted on at max a t1 connection while all of us were limited to dial up or DSL which maxxes at 70kb/s and like a 600 MHz CPU with 512mb ram and a 8-32mb videocard.
I don't even know how to tackle this one. This is more of a matter of debate of whether or not we should force technology restrictions to emulate technology of 15 years ago. Some individuals connected on 56k, others DL, and some on cable modem. I had cable modem during Kunark. I don't know enough about internet connections to understand if a T1 server could allow for AoE of a ton of mobs, so this I can't answer on.
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  #217  
Old 07-03-2014, 01:04 PM
Tewaz Tewaz is offline
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Please start enforcing technology limitations.

Classic.
  #218  
Old 07-03-2014, 01:05 PM
Lazie Lazie is offline
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Quote:
Originally Posted by Ikonoclastia [You must be logged in to view images. Log in or Register.]
Lol. Yeah 2004 and they're still doing partial aoe's. Its a classic zone and no changes were made to Chardok after the initial upgrade.

What's not classic is the crap in the first vid.
Um 2003 was after the Chardok revamp.
  #219  
Old 07-03-2014, 01:17 PM
zanderklocke zanderklocke is offline
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Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
No one groups there because the mobs suck to kill, the exp is low, the loot stinks, and CR is difficult. No one grouped there before Chardok AE began, except to get pipe for monk epic.
Although not common, if a group did want to group here, they should be allowed to, and the AoE group has no right to stop them and must compromise since they are monopolizing the zone. However, I don't see groups really wanting to group here, but this is probably the one way Chardok AoE could be shut down for a short time. I just don't see the anti-Chardok AoE people caring enough to actively group in Chardok though.

However, whether or not a group does want to experience here has nothing to do with whether Chardok AoE should be possible,allowed on the server, or even be considered an exploit.
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  #220  
Old 07-03-2014, 01:19 PM
Juevento Juevento is offline
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Something to think about... all you Chardok AoE defenders are on the same side of the issue as Lazie. Not sure if that's a great position to be in.
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