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#1
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You lost me.
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#2
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If the mob you pull paths directly over a lull'd mob, the lull'd mob will often agro. And yes, Calm is when it gits gud
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#3
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Using early Lull is like investing in stocks.
Only use money you truly don't need. If your plan A is for lull to fail then by all means use it, you could be surprised [You must be logged in to view images. Log in or Register.] if it's your only chance to farm a camp, change camp.
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Nausicaa, Barbarian Warrior of the Wind ♡45♡
Nagoya, Halfling Druid of Karana ♡54♡ | ||
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#4
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I've had pretty good luck with Soothe so far. I'd say 75% success rate. I'll have to see what my CHA is, I don't think its great.
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Pyglet 60 Wizard
Sloppay 60 Monk Jopp 60 Rogue Kodiakk Wintergreen 60 Druid Founder of Dial A Port Joppay 60 Paladin Twitchay 60 Necro | ||
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#5
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I think the 'ambivalent' message os for necros undead lull. You should see 'blahblah seems less aggressive'.
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The Ancient Ranger
Awake again. | ||
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#6
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Appreciate the help, ya'll. I can see clearly now.
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#7
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Maybe I'm thinking you don't get a message that the effect wears off. Or maybe it shouldn't have a success message in classic and only have a chance to work..? To the research lab!
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Wedar - Level 60 Grandmaster (Retired)
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#8
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Bard one for sure says that the target looks sad on working.
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#9
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If the Lull line is the same as Live and the range data on the wiki is right (the max levels are definitely wrong), Lull reduces aggro/assist radius to 15 range, and Calm reduces aggro/assist range to 5. Pacify reduces range to 1, but costs twice as much mana as Calm and has a really short duration. Calm should allow you to split most mobs in the game if it's successful.
Lull is not useless like a lot of people seem to be suggesting, it has limited uses when mobs are on top of each other but it's something you will get a feel for. Again if the wiki is right for p99, Lull reduces aggro/assist range the same amount as Harmony does. Even if the wiki ranges aren't exact for p99, I have both an Enchanter and a Druid I feel like Lull does reduce aggro range about the same as Harmony. The big difference obviously is Lull isn't AOE, it can be resisted/crit resisted, and isn't limited to outdoors | ||
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#10
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I always use Calm on my chanter and hardly ever get a crit resist with 255 CHA. Which is why I think you should always use a chanter to do it for your group, if you have a chanter. I've been in groups where the cleric insists on lull'ing and that doesn't make much sense to me since the crit resists roll against CHA. And also because it's bad mojo for the cleric to die, where chanters are used to dying every pull.
The whole line has a fixed duration, so no matter which one you use, lull everything quickly, and pull what you're gonna pull quickly. There's no message when it wears off. My problem used to be that I was using Pacify (which has a shorter duration) and then taking too long to get everything lull'ed, which is a bad combination. | ||
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Last edited by TheOutdoorNerd; 03-14-2018 at 10:44 PM..
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