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#1
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How the frikkity frak does this even work?
I played a rogue on Live. Never tanked or messed around with any casters, so I figured I'd give a Paladin a chance. Been fun so far, but I can't figure this damn line of spells out. At first, it was my understanding that if there was a group of 3 mobs, I'd lull two, pull the 1 who is un-lulled, and be able to single pull that way. Someone then mentioned that it only lessens the aggro radius, so it wouldn't work if those 3 were all up in each others kool-aid. Yet, yesterday when I tried it on those 3 damn Ogre Shamans in West Karana, it didn't even pretend to do anything and all 3 just ran right at me. Someone educate me. I'm old and stupid. | ||
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#2
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Is it possible you got resisted? Critical Lull resists will aggro the mob and all the mobs with whom it shares aggro.
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#3
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Quote:
I don't recall seeing a resist message of any kind, but I'm sure it's possible. So a critical resist draws aggro, but a normal resist doesn't? Do you get an indication of some kind when/if it resists? | |||
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#4
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Also, lull/soothe don't have the greatest effect on frenzy/aggro radius. You might find yourself doing much better with calm at lvl 49, which has a great duration/aggro reduction. Pacify is nice too, but it only lasts 7 ticks. | |||
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Last edited by Crede; 03-13-2018 at 09:01 PM..
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#5
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It does reduce the radius and if the three are close nit, patting or you pulled from another angle, you are ganna have a bad time.
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#6
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They're arranged in an acute triangle shape. Two are close together (A and B) and one is at the farthest point (C). If I am standing in front of C, successfully Lull A and B without any resists, and pull C with an arrow - he should aggro without bringing A and B along with him? How large is the aggro radius when they're lulled? If I stand on the other side in front of Ogre's A and B, and lull A and C - can I then pull B by himself, or will B aggro because he's too close? How close is too close? Too much Gdamn math up in this bish. | |||
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#7
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#8
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Quote:
__________________
Wedar - Level 60 Grandmaster (Retired)
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#9
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Quote:
Lull line spells have three variables basically: the max level you can effect with the spell, the size of the reduced aggro radius, and the duration of the lull. Lull won't ever completely eliminate the aggro radius, so if you pull two mobs near each other or if one paths near (or over) the lulled mob it will still aggro. Due to pathing issues this usually means learning how mobs can be lulled/pulled from tight areas on a trial and error basis when you learn a new camp. It is slightly more complicated than this if you really want to get fully into it, but that is basically what 95% of players in EQ need to know about how lull works. Considering the camp you were at it sounds like either you got a critical resist --- maybe using a spell that can't land on mobs the level of your target even --- or they pathed near each other after the cast. | |||
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#10
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Quote:
[Sun Mar 11 20:36:40 2018] A drolvarg sentry looks less aggressive. There was a big test of the lull lines in classic on the eqcleric site, think the result was might as well go with the lowest version if I remember correctly. I used to have a +cha set as a dorf cleric back then in my bags for when I had to go from one end of kael to the other. This site talked about it and ref to some old posts http://eqclassic.org/forums/viewtopi...9&t=639&p=9276
__________________
-Core-Riot-
-The Untz Factory- -Awakened- -Taken-Taken II- "I may not agree with what you say, but to your death I will defend your right to say it." "If the freedom of speech is taken away then dumb and silent we may be led, like sheep to the slaughter." "To be able to think freely, a man must be certain that no consequence will follow whatever he writes." CromCruach on Blue - Aurgelmirx on Green | |||
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Last edited by Crom; 03-14-2018 at 07:48 AM..
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