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Ket 03-13-2018 08:29 PM

Lull/Soothe
 
How the frikkity frak does this even work?

I played a rogue on Live. Never tanked or messed around with any casters, so I figured I'd give a Paladin a chance. Been fun so far, but I can't figure this damn line of spells out.

At first, it was my understanding that if there was a group of 3 mobs, I'd lull two, pull the 1 who is un-lulled, and be able to single pull that way. Someone then mentioned that it only lessens the aggro radius, so it wouldn't work if those 3 were all up in each others kool-aid.

Yet, yesterday when I tried it on those 3 damn Ogre Shamans in West Karana, it didn't even pretend to do anything and all 3 just ran right at me.

Someone educate me. I'm old and stupid.

skarlorn 03-13-2018 08:44 PM

Is it possible you got resisted? Critical Lull resists will aggro the mob and all the mobs with whom it shares aggro.

Ket 03-13-2018 08:48 PM

Quote:

Originally Posted by skarlorn (Post 2674002)
Is it possible you got resisted? Critical Lull resists will aggro the mob and all the mobs with whom it shares aggro.

Definitely did not know that.

I don't recall seeing a resist message of any kind, but I'm sure it's possible. So a critical resist draws aggro, but a normal resist doesn't? Do you get an indication of some kind when/if it resists?

Jauna 03-13-2018 08:48 PM

It does reduce the radius and if the three are close nit, patting or you pulled from another angle, you are ganna have a bad time.

Crede 03-13-2018 08:55 PM

Quote:

Originally Posted by Ket (Post 2674008)
Definitely did not know that.

I don't recall seeing a resist message of any kind, but I'm sure it's possible. So a critical resist draws aggro, but a normal resist doesn't? Do you get an indication of some kind when/if it resists?

A resist has the chance to draw aggro, it's called a critical resist when it actually does aggro. For most classes, a resist means they're coming right after you. CHA affects the chance to get crit resists.

Also, lull/soothe don't have the greatest effect on frenzy/aggro radius. You might find yourself doing much better with calm at lvl 49, which has a great duration/aggro reduction. Pacify is nice too, but it only lasts 7 ticks.

Ket 03-13-2018 08:55 PM

Quote:

Originally Posted by Jauna (Post 2674009)
It does reduce the radius and if the three are close nit, patting or you pulled from another angle, you are ganna have a bad time.

Ok, so using the three ogre shamans as an example.

They're arranged in an acute triangle shape. Two are close together (A and B) and one is at the farthest point (C).

If I am standing in front of C, successfully Lull A and B without any resists, and pull C with an arrow - he should aggro without bringing A and B along with him? How large is the aggro radius when they're lulled?

If I stand on the other side in front of Ogre's A and B, and lull A and C - can I then pull B by himself, or will B aggro because he's too close? How close is too close?

Too much Gdamn math up in this bish.

Jauna 03-13-2018 09:11 PM

You lost me.

skarlorn 03-13-2018 09:37 PM

If the mob you pull paths directly over a lull'd mob, the lull'd mob will often agro. And yes, Calm is when it gits gud

jackd104 03-13-2018 10:38 PM

Quote:

Originally Posted by Ket (Post 2674017)
Ok, so using the three ogre shamans as an example.

They're arranged in an acute triangle shape. Two are close together (A and B) and one is at the farthest point (C).

If I am standing in front of C, successfully Lull A and B without any resists, and pull C with an arrow - he should aggro without bringing A and B along with him? How large is the aggro radius when they're lulled?

If I stand on the other side in front of Ogre's A and B, and lull A and C - can I then pull B by himself, or will B aggro because he's too close? How close is too close?

Too much Gdamn math up in this bish.

Yes basically you are correct. If the lull is successful you should see a message like “so and so looks ambivalent”. If not you’ll get a message that the spell was resisted. If it is resisted there is a chance agro will be drawn. In my experience with lull, radius hasn’t been an issue - if lull lands successfully the mob doesn’t agr even if close to other mobs.

Rygar 03-13-2018 10:43 PM

Quote:

Originally Posted by jackd104 (Post 2674062)
Yes basically you are correct. If the lull is successful you should see a message like “so and so looks ambivalent”. If not you’ll get a message that the spell was resisted. If it is resisted there is a chance agro will be drawn. In my experience with lull, radius hasn’t been an issue - if lull lands successfully the mob doesn’t agr even if close to other mobs.

I don't think you get any kind of success message with the lull lines. It was meant to be a bit obscure. I don't ever recall seeing one with my enchanter.


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