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#1
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I say it doesn't matter because any effect that putting points into dex would (maybe) have would barely affect anything, and be basically negligible overall. Concentration barely matters at high levels anyways, especially on raids, and if mobs are hitting you at a high level you're going to die very fast.
Hp, mana, and resists matter in a tangible way, so if you're looking to min/max following what I said above is the way to go. | ||
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Last edited by Nefarum; 06-24-2014 at 01:25 AM..
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#2
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AFAIK, Dexterity is the statistic which governs the skill-up rate of the Channeling skill.
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#3
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Quote:
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#4
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Okay, then I want to know if dexterity affects channeling for the sake of knowing.
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#5
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Fair enough. Don't know the answer to the dex question. Figured id help the OP with his min/maxing though.
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#7
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Op's signature makes me feel like that's what is reaction is like eveytime he reads a reply here.
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#8
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Quote:
Quote:
Both Player comments but this pretty much clinches it, its a supplement for the original EQ manual: Quote:
Edit: theres most likely 3 checks, agility (avoids getting hit and interrupting), dexterity (you do get hit and determines if you are interrupted), channeling (if you are interrupted whether you continue casting the spell). So they're likely not wasted though the degree's to which each helps I have no idea | |||||
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Last edited by Ikonoclastia; 06-24-2014 at 05:25 AM..
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#9
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It was a myth. As far as I remember it was debunked.
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Last edited by Iumuno; 06-24-2014 at 10:13 AM..
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#10
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It's an interesting question and worthy of investigation. However, you'll get vastly more benefit out of hp/mana/int/resist gear than you will ever get out if dex. I chime in only to point out that hp gear is incredibly valuable for a wizard early on and mana gear is more valuable than int gear early on.
Thought experiment: if you could ignore int/mana/hp gear to get a 50% better channeling rate, would you? Nope. And evidence indicates the difference can't be that much. | ||
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