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#1
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this is untrue, i vividly remember levitating to avoid being hit in pvp, the thing you talk about came either in luclin or pop cause i know i could get meleed later from the ground when i was levi, gl finding this in the patches tho
if u think meeles are weak and need buff so they can hit levitated casters you're all retarded, melees are already stronger if they have the gear, and will continue to grow stronger with velious but i think this thread is about making it harder to train in VP, cuz that's what these balls are rustled about right now
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Last edited by Smedy; 11-04-2013 at 12:45 PM..
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#2
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These are usually good times; when a rule is changed, bugs come out of the woodwork, and usually end in good finds. The Z-axis bug has particularly nasty looking effects of npc hopping up the Z to reach targets. Shouldn't be like that, and wasn't in classic. | |||
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#3
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Almost every location in VP has a z axis bug which allows mobs to path through walls. So why is the ledge off limits but those other places are not? | |||
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#4
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#5
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Also +training DL and agroing gore while lev Also +to fixing this issue as it causes mobs to glitch and poof up to the high z axis point to resolve damage | |||
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#6
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show proof
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#7
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After talking to most everyone I know, I haven't found anyone that disputes this claim at all, in fact all of them have memories of it happening.
With that in mind, I'm wondering why it is the way it is, limitation of client; something that was fixed later and can't be unfixed? Maybe a developer could shed some light on this for us! | ||
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#8
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Bump
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#9
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ya i remember on live running thru dl tunnel to kc sowed and levi'd atleast 400-600 feet in the air i would aggro spiders and dogs that were almost out of my clip plane i was so high.
the bubble shit nizzar is talking about is a huge pita | ||
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#10
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It's not that the z-axis wasn't there, it was just ignored.
https://groups.google.com/forum/#!searchin/alt.games.everquest/z$20axis%7Csort:date/alt.games.everquest/y8qu-NgTqFk/wG7GO-htxQ8J Quote:
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hello i'm cucumbers
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Last edited by khanable; 11-04-2013 at 01:32 AM..
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