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  #11  
Old 10-03-2013, 10:13 PM
Rallyd Rallyd is offline
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posted 08-28-2002 10:05 AM

Z axis splioting?

I see that every time a lev and sow'ed n00b goes running to KC from the spire in DL.... All kinds of shit shows up at zone...

BAN THEM ALL!


Taken from http://forums.evercrest.com/cgi-bin/...c&f=1&t=032234

Date is a bit late, but someone from era talking about a commonplace thing where running across dreadlands while levitated did not protect you from aggroing the mobs on the ground. Gorenaire was much more of a terror back then.
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  #12  
Old 10-03-2013, 10:35 PM
Bazia Bazia is offline
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show proof
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  #13  
Old 10-05-2013, 12:48 AM
Rallyd Rallyd is offline
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After talking to most everyone I know, I haven't found anyone that disputes this claim at all, in fact all of them have memories of it happening.

With that in mind, I'm wondering why it is the way it is, limitation of client; something that was fixed later and can't be unfixed? Maybe a developer could shed some light on this for us!
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  #14  
Old 11-03-2013, 08:58 PM
Rallyd Rallyd is offline
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  #15  
Old 11-03-2013, 09:04 PM
freez freez is offline
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ya i remember on live running thru dl tunnel to kc sowed and levi'd atleast 400-600 feet in the air i would aggro spiders and dogs that were almost out of my clip plane i was so high.

the bubble shit nizzar is talking about is a huge pita
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  #16  
Old 11-04-2013, 01:28 AM
khanable khanable is offline
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It's not that the z-axis wasn't there, it was just ignored.

https://groups.google.com/forum/#!searchin/alt.games.everquest/z$20axis%7Csort:date/alt.games.everquest/y8qu-NgTqFk/wG7GO-htxQ8J

Quote:
Monsters/NPCs still ignore the Z axis and can hit you even if they are 300
feet above you or 300 feet below you. -Meaning anything in the basement of a
building can swing its fist at you and you will take damage when you are on
the roof... I noticed this a lot in Lake Rathe, if you are at the Aviak
Guard 3 spawn spot (that really tall thing on the island in the middle of
the lake with the flame), if you knock an Aviak Guard off that and into the
water below (a long drop), it will stay in the water, and continue to hit
you even if you are still on top.
Just punch in z-axis and search that group. There are people talking about mobs that ignored the z-axis well into the Luclin era.
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Last edited by khanable; 11-04-2013 at 01:32 AM..
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  #17  
Old 11-04-2013, 01:52 AM
Rallyd Rallyd is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
It's not that the z-axis wasn't there, it was just ignored.
This is currently not the way it works on Project 1999. Currently mobs require Z-axis resolution to be able to engage you. This is the reason why there are currently so many pathing bugs and exploits all over the server. It seems to me this would be easy to fix, however I'm not a coder.. so we'll hope that this gets some attention and is resolved for the good of all.
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  #18  
Old 11-04-2013, 03:26 AM
khanable khanable is offline
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Quote:
Originally Posted by Rallyd [You must be logged in to view images. Log in or Register.]
This is currently not the way it works on Project 1999. Currently mobs require Z-axis resolution to be able to engage you. This is the reason why there are currently so many pathing bugs and exploits all over the server. It seems to me this would be easy to fix, however I'm not a coder.. so we'll hope that this gets some attention and is resolved for the good of all.
I'm aware of how it works here

The OP was insinuating that there shouldn't be a Z-axis, which isn't right. The z-axis has always been here, but classically, mobs ignored it.

Here they definitely don't ignore it.
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  #19  
Old 11-04-2013, 10:47 AM
nilbog nilbog is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
The z-axis has always been here, but classically, mobs ignored it.

Here they definitely don't ignore it.
Yep, and I agree with this. Will have other devs look into it possible modifications. Off the top of my head, I don't see how it could negatively impact existing mechanics (especially pathing).
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  #20  
Old 11-04-2013, 11:18 AM
Dangermouse Dangermouse is offline
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I'm not disputing what's been said, but is it as simple as this? I remember, back on live server, running round the top levels of CoM without agroing anything from ground level. And vice versa, of course. And other dungeons like Befallen - the mobs on lower levels don't agro the people on the top level.

Or is line of sight involved too? And walls (and floors) block line of sight, presumably?
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