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Old 11-04-2013, 12:38 PM
Smedy Smedy is offline
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this is untrue, i vividly remember levitating to avoid being hit in pvp, the thing you talk about came either in luclin or pop cause i know i could get meleed later from the ground when i was levi, gl finding this in the patches tho

if u think meeles are weak and need buff so they can hit levitated casters you're all retarded, melees are already stronger if they have the gear, and will continue to grow stronger with velious

but i think this thread is about making it harder to train in VP, cuz that's what these balls are rustled about right now
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Last edited by Smedy; 11-04-2013 at 12:45 PM..
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  #2  
Old 11-04-2013, 12:44 PM
nilbog nilbog is offline
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Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
but i think this thread is about making it harder to train in VP
All of the issues are separate for me. The current ledge rule, the Z-axis bug, and the consideration to end training in VP each have their own merits (and threads).

These are usually good times; when a rule is changed, bugs come out of the woodwork, and usually end in good finds.

The Z-axis bug has particularly nasty looking effects of npc hopping up the Z to reach targets. Shouldn't be like that, and wasn't in classic.
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Old 11-04-2013, 01:02 PM
Kontra Kontra is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
All of the issues are separate for me. The current ledge rule, the Z-axis bug, and the consideration to end training in VP each have their own merits (and threads).

These are usually good times; when a rule is changed, bugs come out of the woodwork, and usually end in good finds.

The Z-axis bug has particularly nasty looking effects of npc hopping up the Z to reach targets. Shouldn't be like that, and wasn't in classic.
What I am trying to understand is how is the ledge z axis different then any other location in the zone?

Almost every location in VP has a z axis bug which allows mobs to path through walls.

So why is the ledge off limits but those other places are not?
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Old 11-21-2013, 08:28 PM
Dullah Dullah is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
this is untrue, i vividly remember levitating to avoid being hit in pvp, the thing you talk about came either in luclin or pop cause i know i could get meleed later from the ground when i was levi, gl finding this in the patches tho

if u think meeles are weak and need buff so they can hit levitated casters you're all retarded, melees are already stronger if they have the gear, and will continue to grow stronger with velious

but i think this thread is about making it harder to train in VP, cuz that's what these balls are rustled about right now
You could absolutely hit casters while they levitated above you if you could find the right x,y coord. Mobs could hit you from any height as well. I'm not so sure mobs would aggro on you if you were way above, but they'd certainly hit you from the ground regardless of your z axis once aggrod.
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Old 11-22-2013, 12:43 PM
Retti_ Retti_ is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
this is untrue, i vividly remember levitating to avoid being hit in pvp, the thing you talk about came either in luclin or pop cause i know i could get meleed later from the ground when i was levi, gl finding this in the patches tho

if u think meeles are weak and need buff so they can hit levitated casters you're all retarded, melees are already stronger if they have the gear, and will continue to grow stronger with velious

but i think this thread is about making it harder to train in VP, cuz that's what these balls are rustled about right now
Weird because I remember being able to stand under levitated people hitting them and also having to put my camera facing straight down while zoomed out to bob and weave around npcs when levd above them to not agro

Also +training DL and agroing gore while lev
Also +to fixing this issue as it causes mobs to glitch and poof up to the high z axis point to resolve damage
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Old 10-03-2013, 10:35 PM
Bazia Bazia is offline
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show proof
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Old 10-05-2013, 12:48 AM
Rallyd Rallyd is offline
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After talking to most everyone I know, I haven't found anyone that disputes this claim at all, in fact all of them have memories of it happening.

With that in mind, I'm wondering why it is the way it is, limitation of client; something that was fixed later and can't be unfixed? Maybe a developer could shed some light on this for us!
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Old 11-03-2013, 08:58 PM
Rallyd Rallyd is offline
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  #9  
Old 11-03-2013, 09:04 PM
freez freez is offline
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ya i remember on live running thru dl tunnel to kc sowed and levi'd atleast 400-600 feet in the air i would aggro spiders and dogs that were almost out of my clip plane i was so high.

the bubble shit nizzar is talking about is a huge pita
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Old 11-04-2013, 01:28 AM
khanable khanable is offline
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It's not that the z-axis wasn't there, it was just ignored.

https://groups.google.com/forum/#!searchin/alt.games.everquest/z$20axis%7Csort:date/alt.games.everquest/y8qu-NgTqFk/wG7GO-htxQ8J

Quote:
Monsters/NPCs still ignore the Z axis and can hit you even if they are 300
feet above you or 300 feet below you. -Meaning anything in the basement of a
building can swing its fist at you and you will take damage when you are on
the roof... I noticed this a lot in Lake Rathe, if you are at the Aviak
Guard 3 spawn spot (that really tall thing on the island in the middle of
the lake with the flame), if you knock an Aviak Guard off that and into the
water below (a long drop), it will stay in the water, and continue to hit
you even if you are still on top.
Just punch in z-axis and search that group. There are people talking about mobs that ignored the z-axis well into the Luclin era.
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