![]() |
#11
|
|||
|
![]() posted 08-28-2002 10:05 AM
Z axis splioting? I see that every time a lev and sow'ed n00b goes running to KC from the spire in DL.... All kinds of shit shows up at zone... BAN THEM ALL! Taken from http://forums.evercrest.com/cgi-bin/...c&f=1&t=032234 Date is a bit late, but someone from era talking about a commonplace thing where running across dreadlands while levitated did not protect you from aggroing the mobs on the ground. Gorenaire was much more of a terror back then. | ||
#12
|
|||
|
![]() show proof
| ||
#13
|
|||
|
![]() After talking to most everyone I know, I haven't found anyone that disputes this claim at all, in fact all of them have memories of it happening.
With that in mind, I'm wondering why it is the way it is, limitation of client; something that was fixed later and can't be unfixed? Maybe a developer could shed some light on this for us! | ||
#14
|
|||
|
![]() Bump
| ||
#15
|
|||
|
![]() ya i remember on live running thru dl tunnel to kc sowed and levi'd atleast 400-600 feet in the air i would aggro spiders and dogs that were almost out of my clip plane i was so high.
the bubble shit nizzar is talking about is a huge pita | ||
#16
|
||||
|
![]() It's not that the z-axis wasn't there, it was just ignored.
https://groups.google.com/forum/#!searchin/alt.games.everquest/z$20axis%7Csort:date/alt.games.everquest/y8qu-NgTqFk/wG7GO-htxQ8J Quote:
__________________
hello i'm cucumbers
![]() | |||
Last edited by khanable; 11-04-2013 at 01:32 AM..
|
#17
|
||||
|
![]() Quote:
| |||
#18
|
||||
|
![]() Quote:
The OP was insinuating that there shouldn't be a Z-axis, which isn't right. The z-axis has always been here, but classically, mobs ignored it. Here they definitely don't ignore it.
__________________
hello i'm cucumbers
![]() | |||
#19
|
||||
|
![]() Quote:
| |||
#20
|
|||
|
![]() I'm not disputing what's been said, but is it as simple as this? I remember, back on live server, running round the top levels of CoM without agroing anything from ground level. And vice versa, of course. And other dungeons like Befallen - the mobs on lower levels don't agro the people on the top level.
Or is line of sight involved too? And walls (and floors) block line of sight, presumably? | ||
![]() |
|
|