#11
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Hrm everyone on Zam says 1-12 not 2-12 o well. Search "stun" on the Zam site for tstaff. Everyone saying 1-12 seconds, except one guy who said 1-6.
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#12
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[ANONYMOUS] dip|o the Conjurer | |||
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#13
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I always thought TStaff was random 4s-12s duration (and Skean was never relevant due to resists, so whatever), however in relation to the server mechanics regarding resists, roots, mage pets, infinite range wiz nukes, etc., then I really have no complaints. I think it all needs to be lumped into one PVP patch instead of overcompensating and potentially over-nerfing.
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#14
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Fixing T-staff and Skean is a start. It should be 1-12 second stun and not a guaranteed 12 seconds either. Also, like others have said, it seems to proc on first swing (hit or miss) way too often.
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#15
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my monk on live had staff and it proced much less and the duration was shorter.
But as gong said it is crucial other spell mechanics/resists be looked into because those are just as broke if not more broken than tstaff. | ||
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#16
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skean:
http://everquest.allakhazam.com/db/item.html?item=2456 Quote:
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#17
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Also, I have no comment on proc rate. It seems fine. Sometimes you get 3 procs in one fight, sometimes you go 3 fights without one proc.
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#18
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tstaff:
http://everquest.allakhazam.com/db/item.html?item=572 Quote:
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#19
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tstaff info taken from ton po's page:
http://everquest.allakhazam.com/db/item.html?item=586 Quote:
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#20
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date of posts pretty irrelevant considering there was no change to one hundred blows other than eventually capping the level at 55 against players sometime in like 2006 or some shit
general idea is that it lasts between 0 and 2 ticks: 0, 6, 12 | ||
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