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Old 07-26-2013, 12:23 PM
Something'Witty Something'Witty is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Dispel is very powerful, it is known.
I say nerf golem wands out of existence so that only chanters have pillage power!
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  #2  
Old 07-26-2013, 12:53 PM
Tomato King6 Tomato King6 is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
You also can't walk up to a vendor with 300pp and get bags full of them.

THAT would be something that should go, and Verant would have if that was the case.

Dispel is very powerful, it is known.
But yet so many pvp videos people post they are nuking / dpsing fully buffed players.
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Old 07-26-2013, 04:25 PM
Nirgon Nirgon is offline
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Originally Posted by Tomato King6 [You must be logged in to view images. Log in or Register.]
But yet so many pvp videos people post they are nuking / dpsing fully buffed players.
Yeah it's called bad, also resists don't work here hyuk hyk hyuk
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Old 07-26-2013, 02:58 PM
Nirgun Nirgun is offline
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tru
  #5  
Old 07-21-2013, 02:09 PM
nilbog nilbog is offline
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k, deleted everything not about tstaff/skean stuns.

This is the thread for those items.

Do some research folks. If you find links, quote the relevant parts. Make a consensus, and I will try to fix things that aren't working properly.


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  #6  
Old 07-21-2013, 02:39 PM
Gongshow Gongshow is offline
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I always thought TStaff was random 4s-12s duration (and Skean was never relevant due to resists, so whatever), however in relation to the server mechanics regarding resists, roots, mage pets, infinite range wiz nukes, etc., then I really have no complaints. I think it all needs to be lumped into one PVP patch instead of overcompensating and potentially over-nerfing.
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Old 07-21-2013, 02:44 PM
hagard hagard is offline
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my monk on live had staff and it proced much less and the duration was shorter.
But as gong said it is crucial other spell mechanics/resists be looked into because those are just as broke if not more broken than tstaff.
  #8  
Old 07-25-2013, 06:54 PM
Harr1son Harr1son is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
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lel
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  #9  
Old 07-21-2013, 06:33 PM
Mingo Mingo is offline
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The damage was irresistable but the stun portion was resistable. The 0-12 thing is legit, it's a tick based thing that was an MR check like a dot (do i you stay stunned, check the MR formula) etc.

I used this constantly on my monk on VZ from Kunark through Luclin and then again in late PoP when the Ton Po's came from the shitty gold tickets. The proc was useful into PoP with bard groups, we would go 80-on-80 in PoTimeA and if Zephyros had 6 Ton Po monks on with 6 bards it was a real fight against Defiant.

The procrate was massively lower than i see it on this server though. I would go 4-5 minute joust fights against other melees in PoP and see 1 proc or none constantly. It was a toss-up against another melee to try to proc Ton Po at 40% and burn with IF or just keep jousting with weapons like Vanazir's or whatever. Was literally a crap shoot, with 255 dexterity and AA's that modified procrate, to try to effectively land procs in jousting battles.
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Old 07-22-2013, 07:42 AM
FaithlessKR FaithlessKR is offline
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Quote:
Originally Posted by Mingo [You must be logged in to view images. Log in or Register.]
The damage was irresistable but the stun portion was resistable. The 0-12 thing is legit, it's a tick based thing that was an MR check like a dot (do i you stay stunned, check the MR formula) etc.
Bolded is incorrect. Neither portion was, and is still even now, resistable (unless you are referring to raid bosses/mobs that are immune to stun effects, or any discs that might have made someone immune to stun).

The stun itself did go off of ticks, it was a 1-2 tick stun, and ticks are as I'm sure most of you are aware always going. So the 0, 6 and 12 second stun thing is completely false. Just like sitting down you dont always have to wait 6 seconds to get the mana tick in, the tick could happen 1-6 seconds into the proc, allowing for a maximum of 2 ticks of spin (not 3).
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