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#1
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Quote:
__________________
Vanzan Somethingwitty - Freelance Phantasmist on R99
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#2
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Quote:
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#3
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#4
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tru
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#5
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k, deleted everything not about tstaff/skean stuns.
This is the thread for those items. Do some research folks. If you find links, quote the relevant parts. Make a consensus, and I will try to fix things that aren't working properly. [You must be logged in to view images. Log in or Register.] | ||
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#6
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I always thought TStaff was random 4s-12s duration (and Skean was never relevant due to resists, so whatever), however in relation to the server mechanics regarding resists, roots, mage pets, infinite range wiz nukes, etc., then I really have no complaints. I think it all needs to be lumped into one PVP patch instead of overcompensating and potentially over-nerfing.
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#7
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my monk on live had staff and it proced much less and the duration was shorter.
But as gong said it is crucial other spell mechanics/resists be looked into because those are just as broke if not more broken than tstaff. | ||
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#8
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lel
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#9
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The damage was irresistable but the stun portion was resistable. The 0-12 thing is legit, it's a tick based thing that was an MR check like a dot (do i you stay stunned, check the MR formula) etc.
I used this constantly on my monk on VZ from Kunark through Luclin and then again in late PoP when the Ton Po's came from the shitty gold tickets. The proc was useful into PoP with bard groups, we would go 80-on-80 in PoTimeA and if Zephyros had 6 Ton Po monks on with 6 bards it was a real fight against Defiant. The procrate was massively lower than i see it on this server though. I would go 4-5 minute joust fights against other melees in PoP and see 1 proc or none constantly. It was a toss-up against another melee to try to proc Ton Po at 40% and burn with IF or just keep jousting with weapons like Vanazir's or whatever. Was literally a crap shoot, with 255 dexterity and AA's that modified procrate, to try to effectively land procs in jousting battles. | ||
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#10
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Quote:
The stun itself did go off of ticks, it was a 1-2 tick stun, and ticks are as I'm sure most of you are aware always going. So the 0, 6 and 12 second stun thing is completely false. Just like sitting down you dont always have to wait 6 seconds to get the mana tick in, the tick could happen 1-6 seconds into the proc, allowing for a maximum of 2 ticks of spin (not 3). | |||
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