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Old 07-26-2013, 11:29 AM
Elderan Elderan is offline
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Quote:
Originally Posted by Silent [You must be logged in to view images. Log in or Register.]
Indeed, Now it appears I won't be the only monk beating away on casters trying to channel 6 second nukes with epic fist/SoS combo. And I will finally be able to joust other monks using my IFS, As it stands I was only ever able to joust a few monks occasionally when I had more then enough hp/discs/mend to withstand a tstaff proc and to say the least, IFS hit for way more damage and was a lot better hands down(until i was tstaffed then obviously all the damage they lost vs better weapon they made up for and more).

Was witness to nothxu trying to tstaff proc disc solsek and fail, epic times.

thanks @ devs/gms, Hopefuilly some range check on aoes or something can be next. Personally I think golem wands and gate pots are fine, If anything add a 1-3 second cast time on wands at very extreme. Gate pots on the other hand, Why change them to cast time? Everytime someone blows one they are wasting one more they have, So what if they killed someone and was able to escape in a poof before you could take revenge. Personally I like them for getting out of messy encounters pvp and pve only when they are very very needed(ie leaving a corpse in hate/fear you know wont be CR'd for day or two minimum)
I am fine with gate pots being instant. If someone wants to run away then so be it. Also I can understand if you get left behind somewhere by going ld or something you might need to get out quick and need the instant cast time. I would personally like for them to be lore though so people don't stock up on tons of them.

Golem wands really need to have a cast time though. They are one of the most powerful items in PVP and it comes off a lvl 35 mob which can spawn every 30 min and has a high drop rate. A cast time of 4 seconds seems appropriate. I would also prefer them to be lore as well so people don't just stockpile tons of them.
  #2  
Old 07-25-2013, 04:57 PM
Potus Potus is offline
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Classic EQ was mostly monks using the IFS, so this change will be great.
  #3  
Old 07-25-2013, 07:08 PM
XiakenjaTZ XiakenjaTZ is offline
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Not sure if anyone will see this but as long as you are fixing PvP weapon procs that are OP you should adjust the Wrapped Entropy Serpent Spine (Dragon Necropolis in Velious). It procs a blind that is poison based and almost always lands. May as well fix it too.
  #4  
Old 07-26-2013, 10:40 AM
Nirgon Nirgon is offline
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Major faction gains for Nilbog doing this, positive but lesser faction hits for the other devs as well.
  #5  
Old 07-26-2013, 11:42 AM
Stasis01 Stasis01 is offline
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They removed instant pumice, it follows the same logic - it really is overpowered and usually nerfed on most PVP boxes, embrace some custom game mechanic shit pals shits classic.
  #6  
Old 07-26-2013, 11:49 AM
Nirgon Nirgon is offline
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Instant pumice you could buy off vendors -> the problem.

If they're so easy to camp and get, camp them.

Even better, they create something to contest that isn't a raid target.

Keep it, shit's classic.
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Old 07-26-2013, 11:51 AM
heartbrand heartbrand is offline
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I agree with the doctor, why remove the very camps that are some of the last places left that pvp can reliably be found?
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  #8  
Old 07-26-2013, 11:54 AM
Stasis01 Stasis01 is offline
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They're so easy to camp they may as well just sell them off a vendor.
  #9  
Old 07-26-2013, 12:17 PM
Nirgon Nirgon is offline
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I think you just don't like farming consumables for pvp.

They're really easy to get when uncontested (let's rephrase it) and to which I respond, "well imagine that".
  #10  
Old 07-26-2013, 12:18 PM
Nirgon Nirgon is offline
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You also can't walk up to a vendor with 300pp and get bags full of them.

THAT would be something that should go, and Verant would have if that was the case.

Dispel is very powerful, it is known.
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