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#1
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I am curious to see what exactly the "PVE stun" code is. Looks like nilbog is on the case. | |||
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#3
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This server had that many on opening night. A lot of you want another 60 pop VZTZ with boxing where one guild griefs off all the new players and you've bitched about the mechanics till they suit your liking. Shit needs to be classic. Come @ me in RNF bro, stay out of Big Nilberg's great thread. | |||
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#4
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The main strat in all large pvp is tsaff. This is a problem. Sorry you dont see it nirgon. Vztz nerfed problems like that for balance. Vztz being unstable is due to the instability of stock emu. | |||
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#5
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Not sure where everyone is getting the idea that the PVE version of the tstaff stun, doesn't actually stun. This is in fact absolutely false, it definitely stuns, the problem is that the server tick timer is always running, so most of the time it will last less than 3 seconds, which is in fact the same timer as mob delay. I have seen many times a mob get procced that is below level 55 and have it stunned for 8-10 seconds. it's just rare/random.
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#6
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Should prolly fix mez while your at it
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#7
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Good to remember that one Runya, I agree. That is a much higher priority.
If you ask the people who did play on RZ, they'd tell you that the system there was fine and that's most likely the reason they came here. Verant did this the right way, no need to reinvent the wheel. Gong, trust me, I think it needed more investigation before this fix went in but its a step away from the problem that existed before. I was more offended by how the Skean was nearly unresistable here more than anything. | ||
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#8
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#9
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im pretty sure that whoever made this change wasnt aware that pve stun meant no stun
all this incessant bitching just gonna hardcore turn off nilbog and any other dev from wanting to looking into any other problems | ||
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#10
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