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  #131  
Old 07-01-2014, 10:23 PM
Ikonoclastia Ikonoclastia is offline
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Originally Posted by Gaffin 7.0 [You must be logged in to view images. Log in or Register.]
dude its not ever getting nerfed its been going on for years. let the no backbone weakling's AoE
Chardok aside and the aoe thing aside the chase mechanics affected every mob, zone and dungeon in Kunark, as well as Velious.

Its a huge classic mechanic, allowed some talented monks, necro's, sk's and bards to do some pretty amazing things chain pulling singles and splitting mobs. If we don't have classic "lazy aggro" in Kunark and Velious then we're not playing on a classic mechanics server imo.
  #132  
Old 07-01-2014, 10:31 PM
Lisset Lisset is offline
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Nothing you say about mechanics. You've been here for 2 and a half years and say you aren't in a "hurry" to get 60.

You fail at EQ. Heck, I hit 60 faster than that on live and I spent DAYS fishing in oot.
  #133  
Old 07-01-2014, 10:51 PM
Gaffin 7.0 Gaffin 7.0 is offline
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nothing is ever gonna be 100 % classic like live was, specially pathing and aggro mechanics, they run on a client that works the best for them. gotta accept it.

i remember AoEing sebilis during luclin and velious for lvls/AA on alts
  #134  
Old 07-01-2014, 11:08 PM
Ikonoclastia Ikonoclastia is offline
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Originally Posted by Lisset [You must be logged in to view images. Log in or Register.]
Nothing you say about mechanics. You've been here for 2 and a half years and say you aren't in a "hurry" to get 60.

You fail at EQ. Heck, I hit 60 faster than that on live and I spent DAYS fishing in oot.
Depends on your definition of "failure". My definition is enjoying myself. As long as I'm enjoying myself playing EQ I can't be said to be failing. PL to 60 and not enjoying myself would be a greater failure in most peoples eyes.

As to failure, your failure to appreciate that levelling to 60 is not the end all be all of EQ is a greater failure than my failure to get to 60. Poor Lisset.



Quote:
Originally Posted by Gaffin 7.0 [You must be logged in to view images. Log in or Register.]
nothing is ever gonna be 100 % classic like live was, specially pathing and aggro mechanics, they run on a client that works the best for them. gotta accept it.

i remember AoEing sebilis during luclin and velious for lvls/AA on alts
Sure some things will not be 100% but using Antonican chase mechanics in Kunark and Velious is not 'some things', its not a small thing its a huge mechanics change that affects every NPC, Zone and Dungeon in Kunark and Velious.

Some small things that it affects:

Pulling mobs from extreme range with no risk (Mage on Ogre Island) ------ Pet --- Faydedar no risk pull
Getting 100,000,000 xp per pull in Chardok with no risk or effort
Bards kiting an entire Kunark zone like WW for massive exp

I also did AoE in Seb and Chardok, I also did swarm kiting Lightcrawlers in PoD for 1aa every 30 minutes but that got nerfed and was nowhere near 100,000,000 xp per 15 mins.

Do you ever remember pulling almost every mob at once in Sebilis or Chardok and insta-gibbing them down in 30 seconds? No because it wasn't possible.
  #135  
Old 07-01-2014, 11:11 PM
Solrias Solrias is offline
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In classic EQ, I know mobs would stop coming up to you when you had 3 in melee range. The rest of the mobs stood slightly away and stared at you, or nuked you, etc. But only 3 would actually close in. I don't remember when that was fixed (people eventually abused it for raid mechanics, aggro 3 low level mobs+ dragon, etc), but that made AE'ing more of a pain in the ass early on. You couldn't pull everything into the corner, which would make AE'ing 100+ mobs much more difficult.
  #136  
Old 07-01-2014, 11:22 PM
zanderklocke zanderklocke is offline
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I'm confused on how lazy aggro would affect bard kiting like you've stated in your post. If I've read your posts correctly, the mobs reset if you get too far away?

A bard doesn't really ever need to get far away from the mobs when pulling mobs.
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  #137  
Old 07-01-2014, 11:24 PM
Gaffin 7.0 Gaffin 7.0 is offline
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i dont think aggro is any different, just pathing tbh
  #138  
Old 07-01-2014, 11:34 PM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
I'm confused on how lazy aggro would affect bard kiting like you've stated in your post. If I've read your posts correctly, the mobs reset if you get too far away?

A bard doesn't really ever need to get far away from the mobs when pulling mobs.
People think lazy aggro was quite large but it wasn't, they only think that because they were running and the mob they were trying to zone from was also running, they were probably using J-Boots which is not significantly faster than mobs. If they had rooted the mob so it wasn't running then run from it they would have found it didn't aggro back onto them very far from where they rooted it.

Now bards typically going to go out and grab a bunch of non-caster mobs because the caster mobs stop and cast and lose aggro, bard keeps kiting and the mob doesn't chase as its out of chase range, mob goes walking back to its spawn area passing hate to all other mobs on the way which then walk around doing the same to other mobs, chain aggro, including other casters that snare root nuke.

Bard comes back around and suddenly has a shit-ton of rooting, nuking, snaring casters he never pulled on him and dies.

On P1999, that' doesn't happen because the casters continue chasing him if he happens to grab one accidentally.
  #139  
Old 07-01-2014, 11:50 PM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by Ikonoclastia [You must be logged in to view images. Log in or Register.]
People think lazy aggro was quite large but it wasn't, they only think that because they were running and the mob they were trying to zone from was also running, they were probably using J-Boots which is not significantly faster than mobs. If they had rooted the mob so it wasn't running then run from it they would have found it didn't aggro back onto them very far from where they rooted it.

Now bards typically going to go out and grab a bunch of non-caster mobs because the caster mobs stop and cast and lose aggro, bard keeps kiting and the mob doesn't chase as its out of chase range, mob goes walking back to its spawn area passing hate to all other mobs on the way which then walk around doing the same to other mobs, chain aggro, including other casters that snare root nuke.

Bard comes back around and suddenly has a shit-ton of rooting, nuking, snaring casters he never pulled on him and dies.

On P1999, that' doesn't happen because the casters continue chasing him if he happens to grab one accidentally.
One more thing:

Quote:
Special Circumstances: Aggro and Distance (Kiting) #15 [-]
One newer piece of code is based on kiting, or rather, what is called anti-kiting code. Just as sitting down closer to a monster versus further away gets a monster more peeved off, a monster who is pissed off at you may eventually give up chasing you if you get too far away and wander back where it came from. This means to successfully kite you must stay far enough away that the monster doesn't hit you but not so far the monster quits chasing you. However, the side effect, if a monster choses to give up the chase, is that the monster still remembers he hated you; and from that moment on he will spread his hatred of you to every friend he meets; and much like a shampoo commercial, they shall tell their friends, and their friends….. if you lose monster while kiting, it is always prudent to zone out to clear the hate lists before you suddenly find yourself unexpectedly swarmed with hordes of unknown admirers.
http://webcache.googleusercontent.co...5#.U7M1e_mSySo
  #140  
Old 07-02-2014, 01:43 AM
Lictor Lictor is offline
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I don't see how a valid discussion on mechanics is in RnF
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